Honestly Blizzard, it’s like you deliberately WANT to drive your player base away with a strong passion. The game is supposed to become better and more fun with every season, yet all you do is nerf all the fun into the ground and make the game worse than it already is. You’re already struggling to maintain a strong player base because of all the poor decisions you’ve made through these last 8 seasons and you STILL don’t understand what’s pushing us away?
We don’t want fun police ruining everything, period.
I had so much fun with Andariels Barrage Rogue. But they’ve nerfed that Mythic into the grave.
And is evade Spiritborn still a thing? That one I understand was causing performance issues but man it was fun.
And the hard caps on everything like skill sizes, movement speed, attack speed is so boring. Let me hit hard/slow or fast/weak. What’s wrong with options?
Let me feel those giga tornadoes from the s6 ptr. Let me sacrifice something to be able to run like the flash.
Why must every single last bit of fun be stamped out?
Nerfing to get balance closer is fine by me…but the problem really is the repetitive nature of the torment levels offering no incentive to really progress in them.
Sadly evade Spiritborn has been nerfed into the ground too. It was causing performance issues but instead of working on poor coding that caused the performance issues, they got rid of the build entirely.
It’s definitely a lot more boring now with all the hard caps, like I said it’s like they don’t want us to have fun and it’s more like a test to see how much we’ll tolerate before the game is completely down to 0 players.
Nerfing to get balance closer is fine by me too but that’s not the case at all. Instead of buffing other classes to catch up to the strongest builds and make all classes enjoyable to play, they instead nerf the hell out of the strongest builds and make the weaker builds even weaker. There’s absolutely no balance happening what so ever. We’re at a point where pit 120 clear is impossible and 115 is only possible by one class. The other S tier builds are still stuck on 105-110. What’s the point in having the pit go to tier 150 if it’s COMPLETELY impossible to get passed 115?
Instead of working on end-game content that will keep us playing, they keep offering us the same thing over and over again with constant nerfs.
“The definition of insanity is doing the same thing over and over again and expecting different results”.
No one picks spires in IH. Spires run counter to both fun and progress, yet spires still remain in the game. Resolved: Blizzard has made a conscious decision for the game to be a worse experience for players than it could be. Also doors. Also Belail mats which is ridiculous because people just “cheat” and buy a whack of ones anyway and those that don’t and play the game in a more SSF manner are the only ones left to suffer.
If builds are busted strong they should get nerfed. But the turd burglar builds should also get buffed. We have zero build variety. Having busted damage shouldn’t be the only reason builds are fun but the other build options have wimpy baby kitten damage so “damage” becomes what’s fun.
What’s strong this season “Fart rogue”. Man, I don’t like fart rogue. I’m skipping this season. I remember when piss sorcerer was strong. That was fun.
If builds were more equalized people would talk more about which ones have funner gameplay mechanics instead of just the high damage ones, which are limited being fun.
1-2 meta builds per class per season is not the way. It’s boring. It’s going to get more and more boring over time. Create build variety. Do it.
Nerfing some things for balance is also fine with me but thats not what Blizzard usually does. They aren’t keeping things in line, when they nerf, they completely kill it, make it barely viable or even completely bricked.
Then they introduce some bugged interactions or mechanics to send some other builds to the top way above any other builds and then completely kill the build later for this ‘balance nerf’. There is no balance in this
at least, thats the pattern i noticed. Other times, they attempt to nerf some very powerful builds but fail to really nerf them back to balance and those builds still remain at the top.
I have no problem with nerfs, they are necessary for the longevity of the game. I actually wish that the maximum pit tier was 100 so T4 wouldn’t be that much of a joke
150 is just a challenge. To me 150 never should be beaten. The “competition” is who can get closer to him… not who can beat in less time…
Absolutely agree with you 100%. No build should be busted and felt like it NEEDED to be played in order to make good progression, as well as extremely weak builds being avoided because NO progression can be made at all. To top it off, unless you’re following a meta build, you’re not going to get very far at all, you’ll be lucky if you can come up with something on your own that will suffice in T4 open world trash mobs. The rest of the very little content? Forget it.
Exactly like you said, they completely kill the builds instead of fixing them and making them viable.
That’s exactly what they do, introduce completely overpowered bugged builds only to nerf them to the ground instead of coming up with interesting builds that are well balanced and can be kept around long enough for people to talk about.
The pattern you noticed is exactly the way it is to the core of what they’ve been doing. Blizzard just can’t seem to get it right and we’re nearly 9 seasons in and they STILL haven’t figured it out.
So you’re telling me there should be content in the game that isn’t meant to be played? That makes no sense… as well as the part where you mention it shouldn’t be a competition on who can beat it in less time. Not a competition, but there is a TIMER linked to the pit for a reason. If that timer runs out, the pit is failed. I can’t argree with your argument at all.
Lol then they should have left 200 cap and let us go above 150?
As for the OP I don’t care about the nerfs as it doesn’t change much. The problem is they nerf meta builds, don’t buff weak builds so we still play the meta builds that were x10000 times stronger than the weaker builds and now it just feels worse. They need to buff weak builds . We are going into this season playing for example the same rogue build that will just feel way worse but it’s the best build aka death trap. The new helm is complete dogwater and the person who came up with it should never make items again and is probably the same dude who made the druid helm from this season that was also dogwater. They also decided a 10 second cooldown was good on a weapon proc for druid puddles in an arpg lmao. These devs must be MMO players.

Lol then they should have left 200 cap and let us go above 150?
As for the OP I don’t care about the nerfs as it doesn’t change much. The problem is they nerf meta builds, don’t buff weak builds so we still play the meta builds that were x10000 times stronger than the weaker builds and now it just feels worse. They need to buff weak builds . We are going into this season playing for example the same rogue build that will just feel way worse but it’s the best build aka death trap. The new helm is complete dogwater and the person who came up with it should never make items again and is probably the same dude who made the druid helm from this season that was also dogwater. They also decided a 10 second cooldown was good on a weapon proc for druid puddles in an arpg lmao. These devs must be MMO players.
This is what we’ve been saying throughout the thread.
As for the devs being MMO players, I wouldn’t even call them gamers at this point because NO gamer in their right mind would want anything they’ve been implementing put into a game. At this point they’re just throwing random code into the game and seeing what pops up.
You can even tell by their campfire chats how little they believe in their own product, they literally look like NPCs being forced to act even remotely excited about anything anymore.
Builds able to comfortably clear around Pit 75 to 80 max do great in any game activity, including bosses. They are fun to play, offer a bit of challenge until they are decently geared with high enough Paragon. More power is only for the Pit.
A build scaled to clear Pit 150 is not adapted to any game activity in T4. It would be like going back to play in normal difficulty with my T4 build that maxed at Pit 80. Probably even more extreme. Players still levelling would wonder what I am doing among them.
There is nothing wrong with nerfing things. Its often necessary. Dont get so hung up on braindead big numbers.

This is what we’ve been saying throughout the thread.
As for the devs being MMO players, I wouldn’t even call them gamers at this point because NO gamer in their right mind would want anything they’ve been implementing put into a game. At this point they’re just throwing random code into the game and seeing what pops up.
You can even tell by their campfire chats how little they believe in their own product, they literally look like NPCs being forced to act even remotely excited about anything anymore.
I have said I don’t think they play their own game at all before. It’s actually incredible for every good change they make they have to follow it up with just like 5 step backwards. This game looked like we were heading into the right path in s4 then 5 then we got the abomination that is s6. Then they made every class feel good in s7 and ways to farm then we got s8 and now s9. They went player retention but all they’ll get from me is just getting my seasonal rewards and quiting.
oh shoot, this game became fun again and I missed my window of having any fun!?! drats!
on a side note, i see diablo 4 is a free game in July on playstation network, so Im almost tempted to get the free copy and see if my ULTIMATE edition stuff carries over to it hahha
meanwhile andariels poison damage almost 1 shots if u step in shjit for a second or any boss for that matter, nerfing player power is the only thing these garbage devs ever do
Yeah, see, here’s the thing.
When a build is doing too well to the point of being OP? That might be fun for you, but it is horrible for game balance, so they nerf the vastly overperforming builds to bring them in line with other builds that aren’t as broken.
You want the game to be well balanced? Nerfs are part of that. It’s the same in literally every ARPG on the market. They all do this.
The alternative is to just buff every other build to bring them all in line with the OP build, but there is always an OP build every season, and if Blizzard just keeps buffing, it leads to power creep where the numbers you’re putting out no longer matter.
They need to bring the weaker builds up so there are more “fun builds”. Since apparently damage is the only reason we have fun. When the gaps between the meta and non builds are so vast high damage becomes our idea of fun.
Nothing else matters. Just do super high damage or be considered unviable to play at all. This is the suffering all builds endure.
Create build diversity. Stop being lazy.

Create build diversity.
There already is build diversity; it’s always been there.
You ask any content creator who makes builds or ranks builds, including the folks who literally write the guides for sites like Maxroll. They’ll flat out tell you that every single build on their website (or that they rank) is capable of doing all the content the game has. Including the highest levels of the pit and all the bosses on Torment 4. It just takes more time and dedication for that low-ranked build to get there.
There is this completely false idea being spread around that if your build isn’t A or S tier, then it’s garbage and not fun, and you may as well give up playing it because you won’t get anywhere. Which has always been a load of crap, even from the very early days of Season 1 and 2, when many builds were still being planned out and guides for them were still being written.