I am playing every Season since release, but it would be nice to keep my Chars and Gear after Season on Eternal realm not completly useless.
Why there is a PTR? Fix the Balance and Bugs after PTR and not after Season every time…
I love Diablo since D1, but it’s getting really annoying.
It feels we are still in a BETA and nobody knows where to go.
Endgame is farmin Boss again and again, then you have a 4 GA Kepeleke and it getting worthless after next Patch. Every progress is worthless… Maybe keep playing is worthless too
They should fix the bugs (viscous etc) and see how Sb is performing without them, and touching the items afterwards.
Imo kepeleke should be a mythic and usable by every class, everytime d3 introduced a similar item or rune (spend every resource to deal more dmg) end up being op or useless after the nerf.
Decisions are metric and revenue driven. Until this changes this nonsense will continue. They have over a decade of seasonal games history they completely ignore for a short term gain. This is AAA gaming now. Sad how the gaming industry has faded so far from the good ol’ days.
Until they stabilise eternal gear I’m not coming back. I play both season and eternal. My eternal characters should be long term perfect gear projects but every season I need to regear them from scratch. Did it for loot 2.0 because I could see the improvements but when they wrecked all the eternal gear again in S6 I quit.
Exactly first fix the known bugs before touching Items.
In D2 i still have all my Items and can play the Chars I put 100s of hours in.
In D3 sometimes I skipped some Season and just keep playing the old Char too.
In D4 nearly ALL hours invested are for the ****. That kills my long time fun so much…
Please Blizzard, just find a way that Items not getting useless after patches…
I dont know how many different Harle I already have on Eternal… nearly every Season new one lol
Wait… no Resolve tempering anymore?
Are there another nerfs too?
I would suggest you find a way to respect your time and effort.
If D4 isn’t doing that for you maybe something else will.
We have ample proof of what will more than likely be the future at this point.
Yes this is a huge issue, I can still go back to my d2 sorc or necro and I play it exactly how I did years ago if I need a break from modern games or play my d3 chantodo wizard (thank god they stopped balancing so it will be the same forever), yet we needed to refarm everything 3x, you can just delete your seasonal char once it ends cause that build and gear will change drastically.
Yeah I bought the game to play eternal and I haven’t invested as much time as I likely could because at this point nothing lasts.
When I get a good item my intention is to use it indefinitely. As long as they are still testing and resetting every few months I just can’t do that.
Obsoleting uniques in eternal is particularly lame. Most people play seasons so I just don’t see why an eternal character with, say, a shako should need to find it over and over. It borders on being mean spirited toward eternal because seasonal players are not going to care.
Here’s hoping things become a bit more permanent going forward.
I had reported in the PTR bug/feedback that the nerf was way too much (600% for Kepeleke aspect alone). I had an OP SB build that completed pit 150 and could not complete 100 within the time frame. 50 pit levels lost is way too extreme.
I was able to level a new SB on PTR and get to pit 92 with it. I wasn’t using boosts so my gear/tempers/master working was hardly BIS. So the class isn’t dead but yeah clearly not what it was.
Not when Blizzard wants players at Pit Level 100 without Seasonal Power Creep. Most Classes and Builds struggle to even do Pit Level 100. SB is broken beyond belief and this isn’t relegated to just a single build. It sucks to see a nerf that extreme because you are accustomed to one thing and know what the potential could be.
Rod needed a nerf but I agree they took it too far. This is a pattern Blizzard D4 devs seem to like: nerf high / over performers from previous seasons so hard that they’re likely not going to see any realistic use in the future.