STOP asking for offline play - there'd be cheaters

Separating the modes just sounds like a slippery slope. What’s stopping the offline askers from asking for more things such as a merger? I said it before, I’ll say it again, I wouldn’t trust players who just want to cheat their way to end game with dupes and hacks.

You know that duping never had anything to do with offline, right? It was possible to exploit a bug in the online game. For that matter, a game being online only doesn’t prevent hacking either.

Holy cow. A lot of people trying to be gatekeepers about how other people play single player games! Either that or they know modders will make a significantly better D4 than what the blizzard developers can do.

That is pretty much guaranteed.

uh this is why you store online characters server side and not client side. who cares if they hack / mod/ cheat in a single player game?

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What? How does offline play has to do anything with cheaters?

Sure if a game can be played offline, it is possible to alter your own game save. And cheat. But how does that affect you?

Who the hell cares what anyone is doing on his/her own offline game?
This wasn’t an issue in D2 neither. And wouldn’t be one here neither.

The only reason they won’t do offline mode, because they want to cash in on that sweet sweet monetization system they have

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Weird thing is, you very much can have monetization for offline games too. Plenty of them do exactly that.

In the original Diablo 2 there was a closed Battle.net, which was online-only with the characters saved online so they couldn’t be edited by cheaters, and open Battle.net, which you could access with your edited, cheated offline-saved characters. So, offline characters could play online. Just not in closed Battle.net.

Not sure if Diablo 2 Rewarmed has these two things set up the same way anymore.

If people actually cheated I actually wouldn’t care.

Like how does that impcat my game?

I don’t care. But the disconnects and crashses and lag spikes? Those do impact my game and piss me off.

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You’d care on the world map when they’re doing janky crap like filling the world with bone prison or whatever.

People forget how bad cheaters were in D2 where this stuff was a thing.

Couldn’t they just separate them like in D2? If you wanted to take online play seriously you did server side characters, not client side characters which were in fact mostly a bunch of hacks.

It made doing “online” with an “offline” character kind of pointless but at least you could still play by yourself offline and do mods and hero editors and whatever.

That’s the only thing I’ll miss, other than that it’s 2023 and I’m always going to have the internet so it being online isn’t as big a deal as when I had to tie up my phone line to do it.

I mean you can just not let offline characters online and vice versa. It’s not that hard.

Who cares about cheating in single player game

Online’s not going to stop cheaters either

I’d rather no race let them cheat then lose 200+ hours to the world being so laggy you click on a world event then die 30 seconds later thinking the world event never even started

D2 and D2 res offline chars were NOT stored online. i remembered editing character stats for D2 characters back then. I was able to do the same for D2 res offline characters too. D2 offline chars were always stored locally. Look up Hero Editor for D2. The same decades old editor still works for D2 res. Need a quick conversion though, but still uses the same editor

:thinking:
So Diablo 4 already takes up 80gb…
Diablo 2 is 1.9gb of space didn’t need nearly that back when it was released.

80gb , 1.9gb… SO diablo 4 offline play hmmm. I wonder how much space would be needed just for all the other content that is on server side :thinking:

you dont understand do you? in single player your character data is on your pc not on the battle net servers, witch means it dosent matter if you cheat in single playe mod while your online character is stored on the blizzard server. it wont effecting it at all. unless some one hax blizz servers and entering its own account data base and modify their server sided character file, wich is completly impoisbel. unless you have some on inside of blizzard who would do it for you. And btw relating to the history of the forced DRM style for the genre and how that worked out in many cases they should be giving up on online only stuff. and honestly i dont think anyone cares who and how and what kind of cheating you are commiting on your local safe files cuz on the online side of the game guess what it dosent effects you at all.

Yep, Even d3 did this.

I had a friend who mailed me fun items on console (xbox). No other player was hurt by this whatsoever. Game was beat normallly…I jsut wnated to see the hacked items in play.

IIRC, he hacked the older xbox version files, newer xbox and d3 for it allowed transfers of data so that is how they got there.

It was interesting to say the least. all in solo play no lan matching. Me, alone, going so lets see how big those numbers go up on screen.

For more pure gaming…server based ladders. Now the server adds oversight.

NOw there were those from D3 (console) who ranted on joining games with hacked items…that was a player call. They opted to lan party up with hacked item users. Welcome to random PUG.

Quality control is not something its famed for really. I personally hope for at least 3/5 not being baddies. That rates as a good day really lol.

Make friends all purists and only party with them solved that.

Same as MMO’s really. Its why guilds and friend lists and such exist. 2 (for 2 player pvp comps like wow arena) to 25 people all on the same sheet of music.

You picked those people and/or they picked you. Don’t like how the guild runs? leave it. Don’t like how player X rolls? Unfriend them.

Nah, it’ll just be the AAA stuff from developers whose profit margins depend on maintaining complete control of their product.