Stash space issue

So they created the problem of low stash space but didn’t even sell the gacha solution. PoE default stash space is 5. F2P can pay to increase it. Diablo 70$ game default max stash space 5. Can’t increase it. It should be AT LEAST 5 stash tab per class.

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Although I do I agree with you that we need more stash tabs, but 5 stash tabs per class is a way beyond what anyone would need. You would be literally hoarding crap items that you would never use. Not to mention the way the game is currently coded to reduce duping, it would render the game unplayable.

LOL people 1 shotting the world boss and 1 shotting uber bosses but having more stash space makes “game unplayable” and hoarding would be a problem xD. Blizzard totally forgot that the game is about loot and you need stash space to put the loot.

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They did, elegantly through the uber drop rate buff.

Found shako? Great salvage all helms in stash. Found Grandfather? Great, salvage all 2H slashing weapons.

Still need more, seriously suggestion, buy second account while on holiday sale and move all backup yellows to the 12 new mules. Not as efficient as more stash tabs in same account, but solves the problem with same ‘pay to play’ / ‘pay to have more stash’ solution.

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I’m not going to argue to why they coded the game where it scans your inventory for dupes and too much stash would stall it to a crawl, but just because you 1-shot an uber boss doesn’t mean you have to keep all the loot. 99.99999% of the drops are crap. Maybe 2 stash tabs for every class would be more in line? Keep in mind, each character has his own inventory which amounts to a stash tab. So in a sense we, already have 15 stash tabs.

Talking about inventory like it is a stash LOL. If inventory is filled you can’t loot from the ground to sell the items. 25 stash tabs are very needed. 5 per class and if another class is added then another +5 to a total of 30. Less stash tabs is Blizz being stingy with resources.

Like a said gameplay is alredy ruined by one shotting bosses boring endgame loop and balance among classes and builds is nonexistent. But having a bit of junk in the stash is “OMG game is ruined unplayable game” according to you LOL.

I don’t think you understand. The game is not unplayable because of my preference, the way I understand it, the game becomes unplayable because the game is coded in a way where every time you log in, the game scans your entire inventory and thus it becomes unplayable because of the lag. It’s the way they coded the game. That’s one of the main reasons they cannot give us unlimited stash. THEY (Devs) can’t, unless they do some major reprogramming. Now, you can argue why they done this way, but that’s the route THEY took to reduce duping.

Now, this is my understanding. Maybe someone can correct me?

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yes and why are they then programming more stuff that gets put into inventories? instead of trying to reduce it? Like making season mechanics completely not using the inventory at all. But they cant even do that.
So its basicly they screwed up bigtime, and are too afraid of their solutions breaking even more.
The whole game is a bizarre mess of even more bizarre decisions

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what they should have done is 4 personal non shared stash tab and 1 shared stash tab

There : still 5 total stash tab but no more stash problem.
Nor any problem in stash management when the season end.

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You don’t know what that word means, do you?

They don’t want you to keep everything. Do you really think limiting stash space to this size was just an arbitrary decision? They made the design to reinforce a certain type of play, it’s pretty much your fault for not getting that. Granted Blizz has done a bad job at communicating their vision, especially lately, but when you’re playing any other game don’t you learn how the game works in order to play it?

That they designed it specifically this way is reinforced by not being able to buy new stash tabs. You said it yourself, they didn’t add stash tabs to the store. If they planned to short change the player with tabs to gain MTX sales then they clearly missed the biggest part of the equation. In your example, Path of Exile, they did a very good job at tricking people into buying stash tabs since day 1. I’d argue they did such a good job tricking their users that it has impacted other ARPG games.

I edited you into this because I felt you needed to hear a part of this.

as if. Even d3 veterans like wudi and raxx critisize the inventory.
The problem is “their” vision, they dont even have one, and change the direction based on the whims of streamers or strange metrics. ofcourse it becomes a mess if they cant figure it out themselvs.

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I would say 3 unique to the character, and 3 shared total. This would cut down on the Server burden, only loading the applicable tabs per character, while increasing the overall storage for the players. win / win.

I kind of agree with you a bit. I’ve said something like that several times already. Blizz had a design for the game they wanted to make and they made it. Players simply didn’t like it, they expected something else instead of learning the game as it was designed. Then Blizz wanted to keep players from leaving so they made player demanded changes. Obviously those were going to contradict the design vision they had but shareholders are more important than the game, they had to look good for the buyout afterall.

If they had stayed true to their design then they would probably have a better game. It still wouldn’t be the typical ARPG fare that players expected and still think D4 was designed to be, but at least it could’ve been coherent. I’d also like to add, most of the changes they made that were contradictory are from people like Raxx and other big YouTubers. Raxx fundamentally didn’t understand what D4 was trying to be, he still doesn’t, if he did then he wouldn’t still be asking for changes that are contradictory. He and others are basing their ideals of D4 on unlimited progression systems that take place after maximum level but D4 never intended to do that, Blizz said so before the game even launched.

Blizzard should take some fault at this point for capitulating to these demands. They should’ve stuck to their vision and used those campfire chats to reinforce the vision. Sadly, they made some very bad choices. At this point, Blizzard is going to have backtrack a lot of the changes or commit to changing the entire philosophy of D4. If they want more users and more money then they better change D4 because they missed the boat on the original design. They also need to change their ‘go to content creator’ choices because it’s clear that several of them don’t really know what they’re talking about. It’s one thing to be able to understand math equations but it’s another to understand design. A lot of what we are currently hearing from those sources are just repeating something from other games even if it’s nonsensical in the context of D4.

I cite to AoZ as one of the biggest examples of why we need to stop listening to those people. AoZ is so far out of the scope of D4’s finite progression system that they had no choice but to add a dramatically scaling glyph just to make progress possible even with the most overperforming builds in the game. This is because the character has no real progression path by the time you get to AoZ, you’ve already reached the end of your character life by that point. It’s not surprising to me that there are so many signs of AoZ being retooled future content that got modified and rushed out to appease the very people you cite in your post. To be fair, I’ve not paid enough attention to wudijo to make a truly fair assessment of his content, though I did enjoy the few videos I’ve seen of his when he talks about specific interactions of the character.

But, I regress. Yes, Blizzard changing their direction at the whim of the loudest voices is a major problem. However as I’ve said in prior threads, the players are not free from blame. After all it’s been the players providing the voice for the ridiculous changes Blizzard is feeling the need to implement. I know there are people who will say Blizzard doesn’t have to listen to people suggesting these changes but I’m not sure that’s particularly true. As I’ve mentioned just above, they had to ensure the shareholders were pleased with the status of D4. This necessity seems to have driven a mentality of trying to give players whatever they ask for in the hopes they stay with the game. So we know that they’re implementing player feedback and here’s the part where players carry some blame… players keep giving them bad feedback.

Let’s be real for a moment, most players truly do not understand design. We all know what makes us feel good but often we don’t know why. Why else do you have the very people speaking the loudest being on record advocating for changes made in “the worst patch ever”? A significant issue was that they said ‘this feels bad’ but offered the quickest solution regardless of the impact on other systems, if they game any ideas for solutions at all. We users give those voices weight as we cheer them on with likes, retweets, and repetition of their ideas. I think the majority of users assume they have some special ability to know things and have solutions even though they’re just like us. They have the same biases, the same knowledge. They just have a platform to say things louder.

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Multiple specs? Aspects? Rerolls? Potions? Uniques? (oh, and GF is <good rolled 2handers with aspect (for anyone but barbs))
But sure, let buy a SECOND game to get the basics, makes total sense :poop:

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Yes yes yes and yes. Plus one for simplicity!!

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Yes they cant cater to everyone, but in trying to do that, they miss the mark to find their own niche.

Personally i cant even tell if want to continue playing d4 or not. If i base this purely on what i see they develop in s1/s2 i would probably 100% say no, i dont wanna continue playing this game.
but then i have other points like the fluidity of the combat and some light tactical decicisions which i liked a lot, but now they seem to adamant to change this towards imo bland numbers stacking. I know arpgs are no dark souls, and i dont need that either. But the direction right now feels more backwards then forward to innovation.
Got a lot of other stuff to name here, but to make a point thats enough.
Basicly what i have is hope they turn it around. It sounds silly i know.

I dont like this uncertainty at all, it feels a bit scummy, just to keep every playertype as long as they can in d4, even if they ultimately not the right ones for this game.

I mean why couldn’t they just retool the way stashes work so that it can be like every other game in the genre where you can get essentially infinite stash space? Why should a modern $70 game suffer issues that no other game in the genre suffers from?

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I’d push back on the notion that the D4 team had a set vision for what they wanted when they made this game. For the vast majority of the team this was their first ever game launch with no other experience to draw on for design.

I’d argue that the game lacked a clear and defined vision in the first place outside of releasing a Diablo sequel that will make big $$$$ in box sales and mtx.

Even though they have a guy on the team named Chris Wilson, they lack a Chris Wilson from GGG type figurehead that has a clearly defined vision for the game despite player feedback.

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I used to want more stash tabs, now I just want a Diablo that isn’t a cheap ripoff of the Diablo franchise. Recurring reskinned drip fed content, boring level scaled mmo grind feel, literally no cosmetics to hunt for unless you call paying $50 for a pony a cosmetic hunt. It all screams pay us because of our brand name, not our innovations or endeavors to make the franchise better, or the content we’re actually releasing.

Our build diversity is locked behind each season instead of being something wonderfully creative that allows players to try new things. They created the most casual of arpgs so that the only thing that is exciting, is purchasing cosmetics for a rush. Marketing research is applied 100% to Diablo 4.

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