Started a Necro for season 1

Played a Sorc (Ice) up until now. Theres a lot of fun facets to playing an Ice Sorc. It was fun, despite the paper armour and the recent nerfs. Not getting into that. We all know the fallout.

On season 1 day 1 I rolled a Necro for something different. Already got him to 45. Won’t go on about it but until you play another class you won’t realise exactly how broken Sorc is.

Sorc isn’t underpowered. They are broken.

While people can do what they please, I would recommend new players don’t start one until Blizz fixes them as it will give you a skewed view of what the game is like.

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That’s great but for me, a Necro is just a slow Sorc. Don’t care for minions doing my dirty work. What else does the class do? Chuck some bone spears and blow up corpses?

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Good choice, necro bonespear essence build could reach 100% crit chance with the attack, so with the jewel which gives +60% critd dmg (-20% dmg on non crit) has no downside.
And they also get +75% dmg für a essence drain, or can go ampflified explosion on collected crits.

You can go the blood or bone way if you don’t like minions. You can actually use some passive class ability to not have minions for other bonuses.
I’m sure many necromancers will disagree with you about the necro being a slow sorc.

The intent wasn’t to explain what Necros can and can’t do but the massive gap between the Sorc and probably all the other classes. I picked Necro because it just looked interesting.

For instance I’ve come across the Butcher twice on the infant Necro build and I beat him both times, with a little bit of effort but was never really worried he would kill me.

Sorc was always tough and touch and go whether I could or not, at any level. At Sorc lower levels he beat me every single time, pillar dance or not. At Sorc higher levels he just took so long to kill it was painful even if I won.

Elite bosses I can just about face tank on Necro.

The gap is just massive. Necro is not a slow Sorc. Necro holds its own.

Sorc needs to be rebuilt.

Tbh, I don’t think you should ever expect to face tank TB as a Sorc. Perhaps our spells should force more down time on him, as there are only so many times one can evade and teleport. The only way I’ve killed him is to dance around a pillar. Complete cheese.

Everything you have said is literally just a scaling issue.

Aside from some oddities, like Glyphs in Paragon, the Sorc is solid.

The Enchantment mechanic allows you to pretty much string any set of skills together into a cohesive build with the right enchants. You’ll find that the Necromancer is actually much more constrained in the build department, since the threads that tie the skill sets together need the boosts from their specific counterparts.

Will have a better idea once he gets to T4, but at this stage, pound for pound from what I can remember from my Sorc at roughly the same level he struggled with many of the big single elite bosses, solo.

So far Necro is easy mode in comparison. Could argue I know the game and its mechanics a lot better also, but I think that only counts for a small % of the total.

That’s just scaling though.

So you believe the Sorc has no issues other than Glyphs in Paragon and
is otherwise solid.

Oooook. I don’t share that view. I predict as the Necro gets geared up through T4 will see the gap widen even further.

Will have to wait and see what improvements to the Sorc the dev team will produce as per the fireside chat, and when they will eventuate.

Come on dude, Sorc is great while leveling, definitely top tier. The issues with survivability shows when you fight enemies 10 lvls higher than you and damage falls only after paragon boards kick in.
Any problem you run into before that are completely on you, your build and gear you have. Play some hardcore and you will notice how big power swings you get between levels. Ive mowed Butcher in melee with Sorc, and got absolutely demolished on Necro. It’s not about the kit, just bad timing.

Recent race to lvl 100 shows roughly 25% of top players were sorcerers. Your argument about easy mode is objectively wrong.

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Same exact experience. I leveled a lightning sorc to 100 and got so discouraged with the end game (nightmare dungeons are literally impossible) I decided to try a Druid instead. I couldn’t agree with you more; you don’t realize how dumb it really is until you try another class… and I do love playing my Druid, but I can’t help being mad every time I do. At level 60 the Druid easily doubles the sorc’s DPS and is 10x harder to kill, and only slightly less mobile. With a difference of 40 level’s between them.

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I don’t know how you can say both of these things in the same thread.

Also, Sorcs is generally rated as the class with the best early game experience (even post-nerf). It is only until late game do you realize that Sorcs don’t do damage.

I am 3 - 0 vs Butcher this season on a Chain Lightning Sorc. I didn’t even break a sweat, just walked in circles around him. 1 of the kills was me at level 45 in a level 55 dungeon. It is more likely that they nerfed butcher than your Neco purely performing better.

I’ve played my Sorc to 100. I never said it wasn’t fun or that you couldn’t level them, I said the gap between Sorc and other is huge in my experience so far.

But I see a large concensus here that apparently Sorc, as it stands in comparison to all other classes is just fine.

So, there’s no point in Blizz potentially providing fixes for the class then. We should go back and tell them to stop work.

Actually, for the FOURTH time, it’s a scaling problem. That is what people are trying to tell you.

The damage and defense is fine at low levels. As you get higher levels, Sorc damage and defense doesn’t rise as much. Because it doesn’t scale as well as other classes.

The class design is ok. The spells work. The interactions between the skills, passives, and aspects are good. The Damage and Defense just falls off as you get to high levels.

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Whats with the 4th time? You just keep repeating this.

I’ve already told you we don’t agree. Do you want to try for a 5th?

The gap in defense and damage already evident from my 45 Necro to when my Sorc was also 45, pre nerfs. This is already at low levels.

My Sorc was better geared and I took more care with affixes and aspects. The Necro I throw on whatever I’m finding. I don’t even look at affixes and aspects and he just demolishes stuff and has better survivability than my Sorc at the same age and powers through content.

This is not even about the Necro. Having tried the next worse class apparently and finding a wide disparity, I’m convinced all other classes do better from low levels out to end game. The whole way.

Don’t people read?

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Those bone spears do more damage than anything the sorc has.

We all agree that sorcerer has major problems, just not where you see them.

Early game is great - power comes mainly from skills. Pretty much every ability is usable and fit well into class fantasy. We could use some more variety, in form of cooldowns, interactions and combos, but there’s nothing inherently broken here.

Mid game is decent - power comes mainly from items. Some aspects are good, other are trash. Stats start to fall off, as all our damage HAD to be concentrated into CC because Aspect of Control was bugged. Variety is limited due to it aswell. But certain builds are very strong.

End game sucks - power comes from paragon boards. Those are largely incomplete or complete mess however you want to look at it. Some glyphs are missing, other are unusable, Nodes feel unimpactful and paths are bad. Defensive options are scarce and we get destroyed by stronger gust of wind.

If one compares the Necro and Sorc skills, paragon boards, and aspects, it becomes clear that these two classes were developed by two entirely separate teams and only one of them knew what they were doing.

The necro is like a naval destroyer. Slow moving and launching cruise missiles. The sorc is like a dune buggy with a machine gun. Different thematic play styles.

But let’s not pretend the sorc is a super high apm, complex class with barriers, ice shards, and teleport.