Starlight changes are killing barbarian builds

It was possible to generate enough fury to use Unbrided Rage+Crown of Lucion with Death Blow or Upheaval cause combo of invigorating fury and Starlight aspect.

Now it’s impossible cause Starlight only works after 200% maximum life overheal. Make it at least trigger after 100% maximum life overheal so it becomes possible to use with some investments in healing.

What did they change?

If you’re at max health you need to overheal 200% of max health in order for Starlight aspect to proc. So unless barbarians are always at max health, this shouldn’t be an issue.

It’s impossible to not be on full health if you are using this aspect. Blizzard should add some ways to consume or reserve health on a barbarian so this aspect would work.

2 Likes

Lol. Starlight was fine. Invigorating Fury was fine. The interaction isn’t. Heals from Invigorating Fury should not proc Starlight since that is a proc proccing a proc.

Time to stand in the puddle of fire or poison. You have to realize this was how Starlight aspect function BEFORE Season 5. Overheals does nothing. Even with Teremity Starlight does nothing.
Welp, gotta make changes to my immortal thorn build.

It completely destroys the current Deathblow build.

Another garbage move by this garbage dev team. Wow.

2 Likes

How so? Vocal Empowerment still works with enough Resource Generation. Especially when Deathblow can generate Fury by itself.

Wow, read the notes please.

They are buffing starlight.

The new effect to it is on top of what starlifht is now, so you can also benefit from overhealing.

Everyone breathe.

"Starlight Aspect

  • Previous: Gain 25-40 Primary Resource for every 20% Life that you Heal.
  • Now: Gain 25-40 Primary Resource for every 20% Life that you Heal or every 200% that you Overheal when at Maximum Life."
1 Like

Zero Literacy Moment?

I do not play 24/7 and got only few mythic uniques. One of them is andy.
So I’m using andy with raid leader (skills+one item tempering) to fuel temerity, having permanently x25% bonus from conceited aspect, procing starlight and by starlight procing devilish.
So many bad and obsolete aspects but they touching good ones. Disappointment4.
Why I should bothering about reworking something? Better I’ll go and play spacemarine2 in a week.
This devs…

no.
Changes make healing to count as only hp which you have restored. Everything else counting as “overhealing”. QA/QC is a joke for this devs, because by mentioned change they want to fix missed unintended interaction. In real they even don’t check their cosmetics which is also broken.

3 Likes

The way I’m interpreting this is that you’ll now have to heal 10x as much if you’re at full life, to gain the 40 fury. It says “or” - which is not in addition to, it’s an additional condition.

With the DB build, you’re always at full life.

Now if only barbarians have a way to lose some health just to boost damage somehow.

Death’s Dance? How would that work?
edit: Or Dark Dance, whatever it’s called.

I was thinking Dark Dance aspect but I guess 5 seconds is too long for some people.

Fury per second and various skills that can generate fury with Resource Generation temper.

People are getting way too used to using skill CDR for Resource temper.

There’s only 1 ring to temper for this build, and it has resource generation.

How or where would you fit that in?

Take of Doombringer and use that? Doombringer kinda feels like a luxury item tbh.

It’s ring only. Starlight and Furor are mandatory.

I’d take off Doombringer for Encroaching, if it worked, but then you lose a lot of life and damage reduction.

Life is pretty good for Overpower, and damage reduction is obviously very useful too.

Oh it’s resource? Dang I thought it was offensive. Yeah it would have to be either a ring or Amulet.