Stacking resistances?

is it important to have more than 70 res in t4 if you can’t go above that value?

If your max resist is 70%, it is important to meet it and try not to exceed it. Each point over your max is a waste.

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It’s not necessarily that important. If you have a build that stacks crazy fortify, barrier, damage reduction, or life/healing you can be really tanky without max resistances.

I have played builds that only had like 30% resistance in each and still could push high pits with no issues.

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yes i know but i cant go above 70 even if i get more
i just wanna know if that ‘‘more’’ is wasted or if it’s good to have some stack res

maybe for armor is the same, each point above 1000 is a waste

There are no mechanisms in D4 where enemies lower your resistances like Grim Dawn. Any point past the cap is wasted unless you have something that allows you to exceed the Soft Cap. 85% is the Hard Cap and no matter what, you cannot get above that.

Armor works a little differently in that it scales up to a point. There is no Soft Cap with Armor, only a Hard Cap. Once you reach the Hard Cap of 85% respective of the enemy level, you no longer benefit from Armor.

Whether that is 50% or 1% past the caps, it has zero benefit. This is an oversight on Blizzard’s part in that they could quite easily allow diminishing returns and an alternative functionality to those points past Cap. Nobody likes wasting points and feeling cheated.

The same goes for stuff like Barrier Generation which cannot exceed 100% of your Maximum Health.

Until you get insane gear, you are going to want your Resistances and Armor capped. After that, Pit Pushing becomes a matter of having enough damage. In Blizzard’s infinite wisdom, they placed a Timer on content so it becomes purely a DPS race which pushes you to stack “Moar DPS” and really starts to narrow down how you can build your character. You are going to start peeling off Defense and adding Offense (the most common being just grabbing stuff that is Multiplicative and stacking conditionals).

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There are things that allow you to raise your max resistance, but yes your assumption is correct, anything beyond that number is not being used.
There are penalties from the torment tiers.
But it is not like LE where going over is beneficial because of enemy debuffs.

The inconvenient answer is: sometimes.

If you want a simple answer, no - there is no need to exceed your resistance caps; having said that, the cap is not always 70, so if you have class abilities, items, etc that allow you to exceed 70, then you should try to max it out to take advantage of that.

There are also debuffs that pop up in the Infernal Hordes, for example, which give you the choice of some bonus, with the downside of lowering your resistances. If you have 80 all resist and take a -10 penality, you’re still at the 70 cap and so you get the bonus with no downside or danger (important in HC).

Beyond that… while people will (correctly) tell you that anything over the caps is ‘wasted’ (since you can trade the extra resist stats for other stats), sometimes having a bit of headroom is nice, because it gives you more flexibility with gear. It’s easier to swap out items if you don’t have to find a hyper specific piece, or play ‘stat Tetris’ to rebalance everything.

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