This balance team likes to nerf skills that are widely used:
Devouring Blaze was a great passive that all sorts used - nerfed.
Blighted Aspect - nerfed.
Evulsion - nerfed.
I can continue, but you guys got the point.
Now, necromancers are using Soulrift to survive in T3-T4, so I guess they are already planning to nerf with the next “balance” patch, and we will be left again with a super squishy character?
It’s not broken. It doesn’t give you insane damage, the barrier is great, and the uptime on vulnerable and the skill it self. They designed a swiss army knife skill that is a solution to all necro problems.
Yep, soulrift is not broken, and it solves many problems with survivability this is why it used in so many builds and this is why it will probably be nerfed.
During the campfire chat, the team mentioned multiple times that they do not like when an active or passive skill is overused.
Therefore, they probably preparing significant nerf for Soulrift and minor buffs for Bone Storm and Army Of The Dead. This is usually how it goes every time players find something useful in this game.
Then why did they design it in a way, that it is just better than any other ultimate? Essence regen, barrier, vuln, global damage multiplier, low CD to have easy 100% uptime with increased duration tempering. The only way other ultimates could compeete if they get an equal amount of CD, AotD gets duration tempering, and all of them gets one utility from Soulrift, like essense gen or vuln. So maybe instead of nerfing Soulrift to be another useless ult, they should make the others more useful.
It’s because it is easier to nerf Soulrift than make Bone Storm and AOTD good.
The issue with Bone Storm is that it can be used with Bone or Shadow builds, and currently, none of these builds are fit for T3-T4.
AOTD is used only for minion builds and does not give survivability, so it is better to use Soulrift.
Therefore, they cannot make Bone Storm and AOTD good just by buffing these ultimates. They will have to make Bone and Shadow builds viable again and find a way to improve minion builds survivability - which requires enormous work and tests.
Soulrift, on the other hand, can be used with any builds, does not require any aspects or uniques, and provides a lot of buffs. So, it makes Soulrift the outlier. Hence, it needs to be nerfed based on their approach to balance the game.
Top necro build is currently pit 110 in 14 minutes while top Spiritborn is pit 150 in 3 minutes. The necro definitely needs a nerf. Especially those pesky summon builds struggling to break above pit 100.
Well if they truely want to make changes to the base classes to be more inline with SB design as they stated, there is no easy fix for that. I doubt they will nerf Soulrift.
I think what they want is the same build design as the SB. Every SB build is the same gear with the different being the resource dump… Lazy “balancing” and “design”
Well the good part is that you can make everything work with everything, bad part is they don’t have enough aspects and items, which makes the problem you described.
Soulrift is the first ultimate darkness skill, and I love it.
If balance team are going nerf the overall effect, I hope they make Soulrift more focused on darkness skill.
e.g. The passive Supreme Soulrift is only buffs the darkness skill OR some darkness skill trigger etc…
im trying my hardest to make army of the dead work, sacrificing every choice I wanted in the process… Soulrift is just such a great skill as it solves barrier and vuln, while giving a solid damage bonus and can be kept up 100% of the time on single target without to much investment.
The real problems with others ultimates is barrier generation and aspect hungry. With bonestorm, we need 2 aspects to works “fine”… With AotD, we need 1, but u 100% fragile (because its dont provides a barrier) and have a hugh cd.
Soulrift dont need nerfs… The others ultimates needs a better base-work.