Sorcerer changes that need to happen to make the class shine.
- Key passive need massive multiplier buffs and the key passives need to not be based on things like lucky hit or conditional situations. It needs to be flat damage that can be applied to both trash mobs and bosses. The key passives should only be applicable to that element as well.
- Paragon boards need to have legendary nodes uncapped to allow for more damage scaling.
- Paragon glyphs should support elemental specialization better.
- Legendary aspects need to be less conditional and have larger multipliers. No X damage when having a barrier.
The original design philosophy for the sorcerer was an elemental specialist then after the game was launched its morphed into master of elements. Problem here is now the class doesn’t have a clear path forward and it shows as the Blizzard dev team doesn’t seem to have a clue how to bring the class forward.
Personally I think the class should remain a elemental specialist. I also think this would help with a clearer path for the class design.