Sorcerer Uniques on PTR

As it stands, no uniques got a buff on the PTR. I am not okay with this.

As an example, Blue Rose should have gotten a 4x ice spike damage modifier buff - MINIMUM.

You just continue to let down Blizzard.

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They said on the Campfire that they were overhauling all existing uniques, but that you wouldn’t see these in the PTR, so we will have to wait for the actual S5 patch notes to see those.

That’s where I’m placing most of my hopes for S5, TBH. I’m not really excited about anything except Hydra and I suspect that’s going to be less cool than I’m imagining it will be (Burning damage has burned me before :joy: )

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So the PTR isn’t for anything to do with balancing? With an overhaul this influential?

It’s like they intentionally want to design a bad game.

They are interested in testing out the new seasonal mechanic, primarily, along with the new uniques. They said as much on the stream.

Mm, old uniques haven’t gotten the changes yet, but they said all will be changed. So we just don’t know what the design intent is at all. As is most sorc builds use 5-6 uniques due to the relatively low power of our tempers and legendary powers.

So who knows maybe Rainment of the Infinite no longer has the curse aspect on it in S5 and teleport nerf doesn’t feel at all that bad. But currently with 9 ranks of teleport it still feels awfully long of a CD.

Rainment cant feel nice; i think its time for me to farm a new occulus

dont worry almost all new uniques have bugs, either multi/additive mistakes or number typos, or stuff not even working

If they overhaul all uniques, expect that half of them are broken, and needs testing.

and since blizzards lets us test it will be another new beta test, im so sick of this treatment, cause its a live service. They need to start to do a bit more quality control on their own for gods sake.

It’s true, I had what I thought was a potentially clever idea for the Vox Omnium - but it doesn’t work with mastery skills even though they’re now “core” skills lol.