Sorcerer Feedback

I feel like Teleport should not be on my bar, taking the slot of a shield or conjuration, it belongs to the evade button(via enchantment or however else). Like it used to, reliably and consistently without cooldown given some investment on boots or whatever. A cooldown that can’t be reduced is mean, it makes cdr less valuable. Not to mention it shows a reduction in the enhancement tooltip, that obviously doesn’t actually work.

Ice Blades has lost all and any appeal. It was my favourite skill. Then it was capped to 2-3, making the enhancement redundant. Moving the cooldown reduction capabilities to Hydra was a low blow, and it still has no unique buffing it in any meaningful way. This skil has only been nerfed since launch. I miss my army of blades.

Flame shield duration reduced to 1.5 second and its cooldown still starts only after the duration ends. I used to have perma immunity(it took so much investment into cdr and spefic affixes I wasted so much time farming) only nerf after nerf for this skill, too.

Every patch is a disappointment. It takes power and fun away.

I am shocked by the amount of broken interactions getting past QV.

Starfall Coronet changes make me sad. It’s old effect would have made a fantastic unique charm. Unlocking builds to make use of meteor while also running another core. The new one is not worth picking up from the ground, I feel.

I feel like it doesn’t matter what enhancements I choose, does fhe flame shield one even work?

All those shock skill damage increase on affixes should either be non-physical damage or have a pryo and frost version to ACTUALLY allow diverse builds to become viable in the end game.

The Iceshards, which used to fan out, are missing and now it’s quite annoying. Many changes altered things that didn’t need changing. The Meteor’s helmet was very good, it didn’t need any alteration.

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