I feel like Teleport should not be on my bar, taking the slot of a shield or conjuration, it belongs to the evade button(via enchantment or however else). Like it used to, reliably and consistently without cooldown given some investment on boots or whatever. A cooldown that can’t be reduced is mean, it makes cdr less valuable. Not to mention it shows a reduction in the enhancement tooltip, that obviously doesn’t actually work.
Ice Blades has lost all and any appeal. It was my favourite skill. Then it was capped to 2-3, making the enhancement redundant. Moving the cooldown reduction capabilities to Hydra was a low blow, and it still has no unique buffing it in any meaningful way. This skil has only been nerfed since launch. I miss my army of blades.
Flame shield duration reduced to 1.5 second and its cooldown still starts only after the duration ends. I used to have perma immunity(it took so much investment into cdr and spefic affixes I wasted so much time farming) only nerf after nerf for this skill, too.
Every patch is a disappointment. It takes power and fun away.
I am shocked by the amount of broken interactions getting past QV.
Starfall Coronet changes make me sad. It’s old effect would have made a fantastic unique charm. Unlocking builds to make use of meteor while also running another core. The new one is not worth picking up from the ground, I feel.
I feel like it doesn’t matter what enhancements I choose, does fhe flame shield one even work?
All those shock skill damage increase on affixes should either be non-physical damage or have a pryo and frost version to ACTUALLY allow diverse builds to become viable in the end game.