Sorcerer build diversity nerfed again

No, ofc. not. But the devs. seem to be either not the kind of people who play games (at all) or, if they are, are so casual about it that they fall into the “I donno why everybody calls sorc weak, my level 23 sorc feels rather OP.” category.

If your work is done correctly and you are confident of your work, the community will appreciate it. Instead, it seems the changes are made by someone who never played sorc and does not understand how survivability works in D4.

I would give devs a B grade for lighting and fire builds. For the sorc as a whole, it is an F grade. Sure, there seems to be a lot of survivability buffs. However, if you play sorc, it is clear that the bulk of these “buffs” is very situational and most of them come at a dps loss. This was the primary reason why the riot started to begin with. And you know what, I was not that upset with 1.1 changes. But now I am really upset cuz it feels like the devs are trying to pull a fast one on me or they really dunno what they are doing.

This sounds good on paper, but it doesn’t work that way in practice. There are more situations where this isn’t true, then where it is. There are plenty of situations where people do work incorrectly, but are able to keep the community’s confidence via other means (usually Charisma). Even when it is true, the ratio on good work to bad work is so heavily skewed towards bad, that a small mistake can wipe away a huge portion of appreciation.

Also, your view of the game is missing the fact D4 was released before it was finished, and patch-worked together between at least 3 different dev teams and 2 different directors. The current devs are still scrambling to understand the code of the previous teams.

What do y’all think about Edgemaster? I’m thinking of using a decent rolled one instead of Inner Calm or conceited when I finally get a new source

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I’ve been thinking about the mob density buff. While I really want more density in general, I’m worried about the negative effects it will have on some builds. CL is going to be hurt by this since their primary attack is target capped. We did get a couple more bounces but I think the lack of true AOE is really going to hurt.

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You would check where and what they have reduced.
Blizzard usually manages one small point to a sorcerer nerfing 3 points by 10-30%. For example, “storm lash” has lost ~12% chance of a successful strike since launch. Not a word about it in the patches.
A month ago, I can say for sure that at the 5th level of the whip there was about 24% chance of a successful strike. only 16 remained in 1.1.0.
I’m just wondering why they never give the full changelog? More often than not, they nerf more than they add. Because there are doubts that they will fix anything.

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If that were to happen, they would reduce vuln damage.
They can’t just give Sorc a buff without screwing it in some other form.

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I am still trying to figure out how to use Winter glyph, it buffs Cold Dmg nodes, but there is no glyph node on any paragon board close to Cold Dmg.

Nah the increases they had given us prior to that were already tiny. Nothing to do with being scared of us, its just that they nerf with a pipebomb and buff with a scalpel.

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The same with lightning. There is a gdif that amplifies lightning, but there are no nodes near the socket that can be strengthened.
This is called bad design.

It often feels like monkeys designing the game up there.

i noticed that too.

,.

I don’t want to sound insensitive, but holy hell, it doesn’t sound right when people in leadership positions say that they are scared of making decisions. Just do something and own it. WoW lead dev Ion Hazzikostas makes decisions and sticks to them.

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to be fair, they don’t know their game and therefore aren’t able to make big decisions. at least they seem to know that much.

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This really. Storm Swell is trash. Why even bother using it when Conceit is just plain superior.

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