Hi, I read that core skills have breakpoint at +63% AS and +105% AS, but I don"t know if it’s with 1Hand or 2 hand weapons, and i would like to have some details for frozen orb build, because I’m using Esu’s ferrocity passive , and I don"t see any difference when i’m activating Unstable Current …
→ someone have a clear and detail explaination ?
Have you checked (be sure to select Sorc tab)
https://maxroll.gg/d4/resources/attack-speed-mechanics#attack-speed%-cap-header
You’d still need FO frames to get perfect info. They just updated the doc on 6/2 to include per-skill info, so hopefully FO deets are avail for you soon.
The tab is empty … (sorcere / corr skills)
Watch “Baskenater breakpoints” on YouTube and do the translation in English.
From what I have read from official sources, there are 2 caps for both attack speed stats at %100 each. From what I have come to assume, Basic attack speed = %100, and Attack speed = %100. Although there is a way to overcap regular (attack speed) with accelerating aspect giving different amounts of overcap depending on the piece of gear it is on. However, basic attack speed will not show up on your stat sheet.
Thanks, according to him, here are the frozen orb breakpoints with 1H weapon :
- +45% AS : 2 hit / sec
- +48% : 2.07 hit / sec
- +?? : 2.14 hit / sec
- +60% : 2.22 hit / sec
- +?? : 2.3 / sec
- +70% : 2.4 / sec
- +76% : 2.5 / sec
- +86% : 2.6 / sec
- +?? : 2.7 / sec
- +111% : 2.8 / sec
- +114 : 3 / sec
On my stuff I have +25%, then +50% with Esu and +25 with accelerating aspect = 100%
→ with +25% ( =125%) from unstable current, I don’t see any diffrence …
And it don’t seems to be cap :
- Cap 1 : 50% Ancient Flame + 25 % gear = 75% <100% → OK
- Cap 2 : 25% Accelerating + 25 % Unstable Currents + 1.2 Basic Attack Speed = 70% <100% → OK
Finaly, between +76% AS (2.5 /sec) and +114%AS (3/sec) you just gain +20% DPS with +40%AS.
I think i’ll try :
- +26% on stuff + 25% Accelerating => 2.07/sec + 25% Unstable = +76%AS (2.5/sec)
and remove Ancient Flame to add another +30%DPS aspect and Vyr on passive to get +25% more DPS - or +26% on stuff + 50% Ancient Flame = +76%AS (2.5/sec) constant
and remove Accelerating, add another +30%DPS aspect
remove unstable current to try inferno - or juste keep +100%AS and remove unstable current for Inferno
Basic “attack speed” and “attack speed” arent the same, however you are adding them together. Is there a particular reason for this? Genuinely curious. (With the exception of accelerating aspect) There is a hard cap of 100% for both individually. Attack speed will boost basic attack speed, but basic attack speed will not boost the attack speed of non basic skills.
The breakpoints that are listed above refer to your over all attack speed. Hits per second are determined by your weapon type and attack speed combined.
I don’t realy get your point with "Basic attack speed” and “attack speed”.
1.2 on weapon is “basic attack speed” that frozen orb benefit
+10% on glive is attack speed that all skills benefits (ice blade)
After testing, my best feeling :
- 26%AS on stuff + 50% Ancient Flame = +76%AS (2.5/sec) constant
- remove Accelerating aspect to use +30%DPS of Aspect of Shredding Blades
- remove unstable current and use hydra on tool bar.
→ pit 90 in 5min and I finaly beat Lilith.
But I realy need breakpont table for Ice blade and Frozen orb
Weapon speed: 1.2 is the weapon speed, not the basic attack speed or attack speed. It is just the speed of the weapon, changes depending on the weapon type used.
Attack speed example: accelerating aspect, gloves with an attack speed affix, or unstable currents passive nodes all increase “attack speed” there is a hard cap for this at 100% but accelerating aspect can push it past sometimes.
Basic skill attack speed example: Rapid aspect, gear with “basic attack speed” affixes, or even some uniques have it as well. There is a cap of 100% for this that cannot be overcapped.
It all depends on how much of each you have, add up all of the things that increase your “attack speed” and add up all of the things that increase your “basic attack speed” in seperate columns. It says which is which in the wording of the skill, affix, aspect, etc
Basic attack speed will not show up on the stat sheet by the way, you have to add that up yourself.
Hope that helps! Good to hear your beating lilith!
Frozen orb AS breack point !
(remove space in https:) ht tps://imgur.com/a/frozen-orb-breakpoints-JGTYR14
Im still misunderstanding what you are asking about in terms of “break points”, as far as I can tell the excel sheet you provided appears to be someones recorded, personal attack speed findings while equiping different things, although I find it curious that they recorded their attack speed at such a high number. It is hard to believe the stat sheet would show anything higher than %150 without pictures and proof. As far as I know you can only get up to %150 “attack speed” capping it at %100 and then also using accelerating aspect on a 2H to get an extra 50%. Just as well, the excel sheet does not denote where specifically those “attack speed” and “conditional attack speed” stats are coming from. Since you can only get %100 conditional attack speed. Please clarify your question and Ill be happy to look into it!
For future reference, It is was always recommended that if you want to attack faster, to use a weapon with a higher attacks per second stat (weapon speed) Wands and daggers would be fastest but just as well, they suffer from damage loss. As opposed to staffs or other 2H weapons which attack slower but more powerfully.
It all depends on interpretation.
Base attack speed is the attack speed indicated on the weapon.
1, 1.1, 1.2. According to the description, you can get no more than a 100% increase in attack speed. Accordingly 2, 2.2, 2.4. It is not specified whether this applies to aspects or not. Considering how Blizzard works, it most likely applies. Therefore, increasing the speed will not give much effect in some conditions.
That person cites observations of “breaking points”, which are the difference in animation that limits damage. Apparently the bug is that when a certain acceleration percentage is reached, the animation changes, but this is not adjusted to the 100% attack speed cap. Therefore, a glitch occurs that allows you to get 3 hits per second.
Also interesting, is ball lightning limited to 25% of the base speed or the maximum? Judging by their certificate from the maximum, this is more than just a nerf to the skill. Especially if the gravity aspect is not used. And why then is such a restriction not set for absolutely all skills in the game?
Sorry people, but the D4 team are the biggest deletants in the field.
I agree, 76% seems ideal, I tried using more attack speed and I’m starting to have mana problems too (I used the 100% esu aspect on the 2-handed weapon and removed it in rings/gloves) very little gains in attack speed and start There is a mana problem. Now Esu’s appearance is bugged, right, because he activates without having the 2 bonuses.
Thanks! This was very informative, exactly what I’m looking for. Do you know why staff’s attack rate of 1 attack per second is only 50 frames when there’s 60 frames per second in game? Just out of curiosity as I don’t use staff.
Looks like a simplification of the code. It is more difficult to soak through the time counters. Raise the Hertz by 100 and then it can go up to 2 hits.
Don’t forget that part of the team could have participated in the development of CoD.