Hi, as a Sorc main I wanna a give feedback on some facettes of the PTR changes for Sorcs, specifically on Defense skills and class fantasy. (TL;DR on the bottom)
I understand there are a ton of changes, new aspects and items coming so I wont comment on viability of builds (or their lack of!) and will focus on 2 things instead:
1. Defense skills and class fantasy
I struggle a bit to understand what the class fantasy of the Sorc is supposed to be in regards to Damage and defense ratio.
Do you want the Sorc to be a literal Glass canon (she already has the lowest base life (which makes perfect sense in that case), with low survivability and big dmaage? In that case - WHERE is the over the top damage?
Or do you want Sorcs to be squishy but with powerfull temporary big defense spells? In that case why nerf every single defense spell available with the PTR/ S5?
Getting rid of permanent Flame Shield was 100% the correct thing BUT shouldnt the base cooldwon of FS now be lowered to match the intended uptime of it? Now the spell is way lower uptime for people who always just used it with its intended purpose. (maybe even lower it dramatically to make it pop more often)
Same for Ice Armor - a 40% barrier every 14 sec is NOT a powerfull temporary defense tool.
Nerfing teleport is the most baffling of the bunch though. Reading through the patchnotes Necros get a 7 sec mobility skill via an aspect (and I think thats great!) but at the same time
you nerf one of the franchises most beloved and iconic skills
(and Sorcs only mobility tool) to DOUBLE of that base Cooldown? What is going on here?
So all in all we have a squishy caster class that deals no damage and whos defense skills getting gutted over and over. All the while it has no defense options via Paragon board either, as 90% of the rare nodes on boards have completely useless stuff like “resist to x” etc. Pls get rid of these nodes, Sorcs have enough all Res.
2. Ice Spikes and Blizzard
I understand the desire to make players use more than just 2 aspects when building an Ice Spike build. BUT Putting the 15% bonus damage on a seperate aspect just leads to players use one of the other 30 aspects available instead, right? IF you really need to swap around the abilities at least make the 15% bonus damage of Frozen Wake into 30% so it matches not only the Blizzard Ice spike theme but also the power level of other aspects available.
tl;dr:
the good:
- fun new aspects and items (pretty much all underpowered or buggy, but fun nevertheless)
the bad:
- Flame Shield cooldown needs to be slightly lowered to match the new CD startup
- Ice Armor nerf unnessecary and not clear withing the class fantasy
- Ice spike aspects swaperoo not fully thought through - increase bonus dmg on frozen wake or revert the changes
the ugly:
- shamefull teleport nerf without rhyme or reason!
- still no overhaul on the Paragon boards (basically 90% of rare nodes on all boards need an overhaul. Why is there so many nodes with “resist to x” on them for an intelligence class? Legend nods need rework as well)
Anyway thanks for the PTR and your great work on the game and dev-to-player communication