Ophidian Iris (new amulet in season 9), in its current form, does indeed scale up Hydra’s damage, but it doesn’t fundamentally change the gameplay. It’s still “place Hydra and wait,” just with bigger numbers and more AoE. It lacks that game-changer element — something that introduces new interactions, combat rhythm, or decision-making.
Below are a few alternative unique powers or additional effects that could make a Hydra build more interactive, satisfying, and varied:
Give hydra unique wich gave it possibility using sorc fire core skills or made 3 variants of amulet wich changes element of damage wich hydra deals:
Mobile Hydra – Active Management,
“Hydras follow you and attack the nearest enemies.”
Or:
“Upon activation, Hydra jumps (when have opponent in range) to the targeted location and explodes, leaving behind a new Hydra.”
This changes the static playstyle into something more mobile and tactical, forcing better positioning and change gameplay.
Elemental Adaptation – Selectable Element depends on wich unique amulet variant you drop fire/lightning/cold.,
“Your Hydras take on a element (fire, ice, lightning) each time they are summoned.”
This adds micromanagement and adaptive strategy.
Hydra Combo System – Rhythm and Tempo,
“Consecutive Hydra casts within a short time create combos:
2x = Hydra Twin,
3x = Hydra Leviathan.”
it’s better when it depends on cast not on a masterworking hydras head.
This forces the player to make quick decisions – should you cast immediately, or wait to trigger a combo? Similar to combo systems in hack’n’slash games.
Hydra Mutation – Evolution Through Combat,
“Hydra gains new traits (e.g., ice heads, lightning heads, venomous heads) every X hits it lands.”