I see alot of users here on the forum complaining about the Sorc being weak or not balanced compared to other players.
I also see alot of users giving options for how it can be fixed.
My main char has always been Sorc and I really like the build variations and trying to make fun and do high damage as wel.
I also watch alot of different streamers that uses different classes and having alot of fun when a broken build is shown that does way to much damage.
My point here is, if there is no broken/bugged build available and the different classes are compared then the Sorc average damage output is very low.
I am always getting exited when I reach a certain level of strength with my gear on Sorc (endgame) and I am doing around 2.000.000 - 4.000.000 damage on average. (2 to 4 million damage)
And yes, in a normal non broken/bugged build this is really good for a Sorc.
Compared with the average damage of a Barbarian non broken/bugged build for example the difference is huge.
Lets say the average damage of a Barbarian (endgame) is between 20.000.000 and 50.000.000 then percentage wise the difference is way to much.
So for me it does not really matter how the Sorc class gets fixed but the Devs should look at the average damage output of all chars and make sure that somehow those damage numbers are reachable for each class.
I mean, I like Barbarian playstyle as wel but I like the playstyle of the Sorc better but I know I will never get the high damage numbers like a Barbarian.
So it is a choice but it would be better to only have to choose which playstyle you like best instead of what char can do most damage.