Sorc can spec into one element only?

it is like the game just tells you what to spec into, just one out of the three elements, you have just enough skill points to spec into one element and if you try to spec more you miss out on the bonuses which is obvious advantage, shouldnt there be a node that increases all elemental damage so sorc can choose which skills to spec for each tier of skill

currently there is diversification of skills for all other classes except for the sorc i see that as a problem

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Nothing is preventing you from using attacks of different elements to diversify and theres plenty of passives that isnt element locked.

Hydra + Blizzard is a solid combo for one.

point is the last passive node makes choosing one element deal more damage while all other passives makes choosing one element more efficient

for example if you hydra bliz your hydra will deal less damage than fire sorc and your bliz will deal less damage than ice sorc

so you could hydra meteor or hydra wall, or bliz orb or something, it will gain more damage due to the last passive

Still, nothing prevents you from choosing multiple elements. And you will surely have one you favor.

Incase of Blizard and Hydra, id personally favor stacking on frost passives as you cannot spam Hydra. So you get less oomph out of fire passives.

if you spec like that maybe its because hydra is an op skill and even lightning sorc would spec into hydra as well, that doesnt really mean there is lot of diversification between elements

There are talents that buff certain types of spells and enchantments that benefit certain spell types as well. And by “spell type” I don’t mean element. I mean Basic, Core, Defensive, Conjuration, etc.

For example:

Arc Lash gives you the enchantment that causes you to stun enemies around you every time you use a cooldown. So you could focus on a build with more cooldowns.

Add in Charged Bolts’ enchantment that gives enemies a chance to release 5 charged bolts when stunned, and you’ve got yourself the start of a build. Just add in more cooldowns.

Other abilities like Ice Blades, have enchantments that benefit from cooldowns as well. So you don’t have to just go Lash>Bolts. You can go Lash>Ice Blades.

You can make a “Lucky Hit” build.

Maybe build around incinerate. Build for fast mana regen, and you can add enchantments from spells like Chain Lightning which causes a free cast of it when you spend 100 mana, which you WILL with incinerate.

Yeah. Those passive nodes are basically as problematic as set items were in D3.
Predesigned builds by Blizzard.

Blizzard got a lot of work to do, to move the D4 character customization out of shallowness.

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It’d be cool if Hydra could be different elements, wait…

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you could probably do that given a legendary item, at the same time other classes wouldnt need one just for build diversity

the thing is… you’re not gonna be doing trillions of damage or rely on sets to do things.

Also a lot of unique items will add + to all skills etc as well

you know so much about future sets and uniques?

Yeah, but these passives seem “like sets” in the way that they place our characters in a box of “play this way or that way”. With very few different options to choose from.

When choosing build synergies, the stuff you can choose either

  1. need to have so many different options that you are not boxed in (like if there were 30+ different passive nodes)
    or
  2. if there are few options, they need to be so broad that they can work for lots of different build types (like, dont restrict it to specific dmg types, specific skills etc.)

In the example of the sorceress, with these passive nodes being bound to dmg types, they are very specific in their application, and there are very few of them. Limiting build options.

This is silly.

There are three elements to spec into, and each element gives you two different ways to build, for a total of six different ways you can kinda build your sorc.

The passives aren’t gamebreaking powerful, and there’s still plenty of reason to mix and match elements if you want to. I use ice spells on my shock sorc, and I’m not nerfing myself to do it.

It’s not like in D3 where an item gives 20,000% damage to Tempest Rush.

My main question is, is this going to be like d2 where parts of the game are unplayable if you focus on one element. Hell annoyed me as a blizzard-orb sorc.

I know there were a few ways to get around it but they were either slow (merc) or expensive (lighting + enigma?)

maybe youre right, seeing that theres only 2 ways to build a rouge, ranged melee, and 2 ways to build a barb, two handed, dual wield, 3 elements for a sorc is a luxury

That’s simply not true.