it is like the game just tells you what to spec into, just one out of the three elements, you have just enough skill points to spec into one element and if you try to spec more you miss out on the bonuses which is obvious advantage, shouldnt there be a node that increases all elemental damage so sorc can choose which skills to spec for each tier of skill
currently there is diversification of skills for all other classes except for the sorc i see that as a problem
if you spec like that maybe its because hydra is an op skill and even lightning sorc would spec into hydra as well, that doesnt really mean there is lot of diversification between elements
There are talents that buff certain types of spells and enchantments that benefit certain spell types as well. And by “spell type” I don’t mean element. I mean Basic, Core, Defensive, Conjuration, etc.
For example:
Arc Lash gives you the enchantment that causes you to stun enemies around you every time you use a cooldown. So you could focus on a build with more cooldowns.
Add in Charged Bolts’ enchantment that gives enemies a chance to release 5 charged bolts when stunned, and you’ve got yourself the start of a build. Just add in more cooldowns.
Other abilities like Ice Blades, have enchantments that benefit from cooldowns as well. So you don’t have to just go Lash>Bolts. You can go Lash>Ice Blades.
You can make a “Lucky Hit” build.
Maybe build around incinerate. Build for fast mana regen, and you can add enchantments from spells like Chain Lightning which causes a free cast of it when you spend 100 mana, which you WILL with incinerate.
Yeah, but these passives seem “like sets” in the way that they place our characters in a box of “play this way or that way”. With very few different options to choose from.
When choosing build synergies, the stuff you can choose either
need to have so many different options that you are not boxed in (like if there were 30+ different passive nodes)
or
if there are few options, they need to be so broad that they can work for lots of different build types (like, dont restrict it to specific dmg types, specific skills etc.)
In the example of the sorceress, with these passive nodes being bound to dmg types, they are very specific in their application, and there are very few of them. Limiting build options.
There are three elements to spec into, and each element gives you two different ways to build, for a total of six different ways you can kinda build your sorc.
The passives aren’t gamebreaking powerful, and there’s still plenty of reason to mix and match elements if you want to. I use ice spells on my shock sorc, and I’m not nerfing myself to do it.
It’s not like in D3 where an item gives 20,000% damage to Tempest Rush.
My main question is, is this going to be like d2 where parts of the game are unplayable if you focus on one element. Hell annoyed me as a blizzard-orb sorc.
I know there were a few ways to get around it but they were either slow (merc) or expensive (lighting + enigma?)
maybe youre right, seeing that theres only 2 ways to build a rouge, ranged melee, and 2 ways to build a barb, two handed, dual wield, 3 elements for a sorc is a luxury