Some QoL changes

Here are some changes I would like to see in the game that would make the gameplay more enjoyable:

  1. Loot filter/auto salvage items (legendary/unique) without GA. Okay, after the loot reborn, there are no longer so many strange/insignificant affixes on items. It’s much easier to navigate. I understand that you don’t want a loot filter because of crafting materials, etc. So why not give players the option to automatically dismantle items without GA on Torment 4? The rain of loot falling from monsters/bosses, or during gambling at the Purveyor of Curiosities, or opening various chests is, to me, not enjoyable at all. How much more enjoyable would it be if we only stopped to pick up items with GA? And now, if we want materials, we have to teleport to the blacksmith every 2 minutes… Okay, you want players to return to town, I have no problem with that, but there’s so much loot that it’s tiring. After all, a lot of time is spent (tempering/masterworking/enchanting). Of course, you can choose not to pick up items from the ground, but they end up in the stash, and then all those stashes attack our eyes with exclamation marks…
  2. A marker on nightmare dungeon sigils if the dungeon is currently part of a whisper quest. This would allow you to check your inventory from time to time and complete the whisper quest at the same time.
  3. The ability to keep a rolled affix. During tempering, if, for example, we get an affix we’re interested in on the second try, there should be an option like with the occultist when enchanting an item, to keep the affix if the same one with an increased value is not rolled.
  4. During item masterworking, give the option to upgrade an item to rank 4, then to 8, and then to 12 with a single click. Why so much clicking? If we have the materials, clicking 1, 2, 3 is a bit pointless. After all, the only thing we’re really interested in is which affix gets the 25% bonus.
  5. When several piles of the same item drop in one place, such as Malignant Heart or other boss summoning materials, it would be a good change to pick them up with a single click from the nearby area (like a vacuum cleaner). Again, why so many clicks?
  6. Dedicated stash tabs for runes or boss summoning materials with a limit of, for example, 999 pieces.
  7. An “sell all” option. Now there is such a possibility, but you have to mark everything as junk. Again, why so many clicks? It’s easier to mark certain items as favorites without the possibility of selling, and sell the rest.
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I am going to address these as Blizz currently sees it:

  1. Wont happen, not interested
  2. Its a nice thing probably wont happen
  3. You can already do that…just only for the affixes on the item. For the tempering (adding to the item, not changing) that system is so bugged it needs an overhaul…i got 7, yes 7 of the same type in a row on a temper that give you a choice of 3
  4. Cool, they just need to make sure to put the mats/gold into the total to skip to it
  5. For the drop counts (and to make you feel like you won)
  6. Since day 1 we have been asking for that but here is the reason why it wont…each time you encounter someone, you literally load their inventory and stash into your system (even if you never trade or play with them)…its they way the coded it
  7. The more you interact, the more they know someone plays.
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Going to add my personal wish list to this thread:

Pets pickup more items (seeds of hatred and prisms for sure).

Mounts have more charges. Currently unless you have a lot of cooldown reduction the mount can be slower than a player with high movement speed. Add more charges or just have the mount move at the fastest pace all the time.

Under City Tributes are great! Add more with better chances for rewards which of course would take more mats.

End game is lacking. Add more things to do once you are at this point. Currently whispers is basically the end game. Add more options or things that give whisper rewards. Maybe make all NMD and Hordes give whispers all the time.

I’m sure there are more I’m forgetting…might edit this later.

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