Solo gamers vs group gamers and why i cant keep playing the game

How does making it fair for solo players punish group players?

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Very much seems like you can. More Charge ranks => lower cooldown.
https://diablo4.wiki.fextralife.com/Charge
(if this still holds true, I havent played barb since beta)

That’s not CDR as CDR is understood in the game. Also, reducing cooldown through ranking up a skill generally isn’t going to matter all that much, mostly because key damage skills aren’t on cooldowns.

In the case of things like shouts, yeah they have cooldowns and they will benefit but then you fall right back into the whole “what does it matter when you’re already one shotting everything”.

Yep, and I log out and play other games instead of theirs. That’s on them.

And yes, I know you don’t care if I don’t play the game. Blizzard may not care either. But they provide a forum for us to provide feedback and I am doing just that.

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Eh. People are allowed to think for themselves.
CDR can refer to an item affix, sure, but it is also shorthand for lowering cooldowns. As in this example.

It can matter for moving faster between the oneshots, or being able to keep your resources up along all the oneshotting.

I guess we can ask what does anything matter in Diablo 4? And not sure there is any real answers for that currently, but also a different topic.
Skill ranks can matter in the game as it currently stands.

It’s fair now, you can still do NM Vault’s solo (easier/quicker) solo.

You can still farm mats.

You can still buy mats.

If stuff is level 70 in Gaintlet it isn’t gonna matter lol.

Again, almost all of my gear I did not get in a group, I’d have gotten the few uniques I need from Duriel anyway, and I’ve yet to read a valid complaint.

I’m spamming altars with my 100’s of summoning cores while people afk to level and I don’t care that they are getting boss mats too.

Are most of the streamers.not barbs this season? You’re not gonna hit top 20’ tben, and certainly not if you think an Uber is the sole reason why lol.

Yes, skill ranks can matter in the game as it stands, I was merely debating the point that more ranks are “strictly better”. They aren’t strictly, and at least 1 instance where ranks don’t matter at all, Raise Skeleton.

Haven’t really played a game long enough here lately to group up with anyone.

Honestly, I never play in a group or even use any voice coms.

Most of the time I play D4 with no sound and there’s nothing about the story line I care about.

D4 is just a grind at this point to satisfy my fomo, lol

Group players pay 1/4 of the cost to farm ubers.

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I get where you are coming from, but the only real “solution” is to punish folks who group up by forcing everyone who goes in together to contribute the mats for their entrance. That might make solo players feel better, but it just moves the punishment from the solo player to the group player. I don’t mind thing as they are mostly because I am not in a rush and really do play the entirety of the season and playing solo means I don’t get bored by doing the same stuff over and over again. Just my experience though.

Evernight is included in my example. It’s also 4x easier to farm (arguably more than 4x) if you do Malphas rotas than soloing him.

I’m done with this dialogue until you can argue without relying on logical fallacies. This completely fails to address or refute my point that it’s at least 4x as efficient to do boss rotas than doing it solo, which effectively forces you to do rotas. Being forced to use a third party program (Discord) to find groups due to D4 having no group finding built into the game is bad design. Rotas being susceptible to scamming is bad design, as it allows for bad actors to dip when it’s their turn to summon the boss. Group play already has more than enough advantages without it quadrupling your pinnacle boss loot, too. It should be a good option, encouraged, even, but not mandatory, like it is now.

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Again, then farm gold and buy mats, and nobody is stopping you from grouping as well just for bosses.

You’re choosing to do it all solo, and you still can.

A shako isn’t going to be all the difference if the rest of your gear is not optimized anyway, it’s not an “I win” button. It’s. very nice, certainly, but not a requirement.

In fact the main advantage I got from it doing AoZ 20 was being able to completely spec out of shouts for more damage passives. The + to core wasn’t the major variable.

Which part of I don’t want to group don’t you understand?

So the end game should be unfair to solo players simply because the end game content isn’t necessary?

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That can be balanced by lowering the cost to 1/4 of what it currently is, or increasing droprates of mats. No “punishment” needed at all here.

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You don’t have to punish group folks. You simply increase the drop rate 4x and group players stay right were they are now and solo players stop getting punished.

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Interesting… though then you would get the folks who complain that the game is made easier and thereby worse because mats are falling from the sky. Really, the dev team can’t win here.

That’s precisely why I suggested both buffing the drop rates from the summoned bosses and reducing their material cost to compensate for killing rotas. If Uber Uniques dropped twice as often from Duriel, and his summon cost was cut in half, then you’d effectively quadruple the drops while removing rotas.

But the game would not have been made easier. It would be the same cost as today (just with each player in the group paying 25% instead of one of them paying 100%). People would be able to kill Duriel with the same frequency as before, hence no “punishment”.

I am certainly in favor of making the game harder than it is now, as it is currently a joke. But that is a different topic (however, a harder game is not a punishment, it can be its own reward).

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Then don’t group and make up the difference by buying mats? What is so hard to understand hete?

I’ve killed Duriel solo 10-15 times this season and probably 40+ in a group. I don’t have another uber. I have about 30-40 summons of material in my bags THAT I SOLO FARMED, and hundreds of millions of gold I could buy more mats with.

I can kill him solo just as fast if not faster than in a group. This “advantage” while there is not nearly aa big a gap as people make it out to be.

I don’t agree. Class balance dictates gameplay decisions. I mean right now it doesn’t because the game is so easy. But with orders of magnitude difference between the damage from the classes, yeah they can’t really make the game challenging without removing some classes from being viable. Their mess, completely agree.

This is not the same. There is an incentive for grouping. But you are opting out because reasons. That’s fine. But others should not be robbed of the incentive if they choose to take it.

I mean think about this in realistic way. Would one one adventurer be as successful as 4 together? Can you play 5 on 5 basketball by yourself and do as well as if you had a random team? It is ridiculously silly to think you can do solo what others can in a group.