How does making it fair for solo players punish group players?
Very much seems like you can. More Charge ranks => lower cooldown.
https://diablo4.wiki.fextralife.com/Charge
(if this still holds true, I havent played barb since beta)
Thatâs not CDR as CDR is understood in the game. Also, reducing cooldown through ranking up a skill generally isnât going to matter all that much, mostly because key damage skills arenât on cooldowns.
In the case of things like shouts, yeah they have cooldowns and they will benefit but then you fall right back into the whole âwhat does it matter when youâre already one shotting everythingâ.
Yep, and I log out and play other games instead of theirs. Thatâs on them.
And yes, I know you donât care if I donât play the game. Blizzard may not care either. But they provide a forum for us to provide feedback and I am doing just that.
Eh. People are allowed to think for themselves.
CDR can refer to an item affix, sure, but it is also shorthand for lowering cooldowns. As in this example.
It can matter for moving faster between the oneshots, or being able to keep your resources up along all the oneshotting.
I guess we can ask what does anything matter in Diablo 4? And not sure there is any real answers for that currently, but also a different topic.
Skill ranks can matter in the game as it currently stands.
Itâs fair now, you can still do NM Vaultâs solo (easier/quicker) solo.
You can still farm mats.
You can still buy mats.
If stuff is level 70 in Gaintlet it isnât gonna matter lol.
Again, almost all of my gear I did not get in a group, Iâd have gotten the few uniques I need from Duriel anyway, and Iâve yet to read a valid complaint.
Iâm spamming altars with my 100âs of summoning cores while people afk to level and I donât care that they are getting boss mats too.
Are most of the streamers.not barbs this season? Youâre not gonna hit top 20â tben, and certainly not if you think an Uber is the sole reason why lol.
Yes, skill ranks can matter in the game as it stands, I was merely debating the point that more ranks are âstrictly betterâ. They arenât strictly, and at least 1 instance where ranks donât matter at all, Raise Skeleton.
Havenât really played a game long enough here lately to group up with anyone.
Honestly, I never play in a group or even use any voice coms.
Most of the time I play D4 with no sound and thereâs nothing about the story line I care about.
D4 is just a grind at this point to satisfy my fomo, lol
Group players pay 1/4 of the cost to farm ubers.
I get where you are coming from, but the only real âsolutionâ is to punish folks who group up by forcing everyone who goes in together to contribute the mats for their entrance. That might make solo players feel better, but it just moves the punishment from the solo player to the group player. I donât mind thing as they are mostly because I am not in a rush and really do play the entirety of the season and playing solo means I donât get bored by doing the same stuff over and over again. Just my experience though.
Evernight is included in my example. Itâs also 4x easier to farm (arguably more than 4x) if you do Malphas rotas than soloing him.
Iâm done with this dialogue until you can argue without relying on logical fallacies. This completely fails to address or refute my point that itâs at least 4x as efficient to do boss rotas than doing it solo, which effectively forces you to do rotas. Being forced to use a third party program (Discord) to find groups due to D4 having no group finding built into the game is bad design. Rotas being susceptible to scamming is bad design, as it allows for bad actors to dip when itâs their turn to summon the boss. Group play already has more than enough advantages without it quadrupling your pinnacle boss loot, too. It should be a good option, encouraged, even, but not mandatory, like it is now.
Again, then farm gold and buy mats, and nobody is stopping you from grouping as well just for bosses.
Youâre choosing to do it all solo, and you still can.
A shako isnât going to be all the difference if the rest of your gear is not optimized anyway, itâs not an âI winâ button. Itâs. very nice, certainly, but not a requirement.
In fact the main advantage I got from it doing AoZ 20 was being able to completely spec out of shouts for more damage passives. The + to core wasnât the major variable.
Which part of I donât want to group donât you understand?
So the end game should be unfair to solo players simply because the end game content isnât necessary?
That can be balanced by lowering the cost to 1/4 of what it currently is, or increasing droprates of mats. No âpunishmentâ needed at all here.
You donât have to punish group folks. You simply increase the drop rate 4x and group players stay right were they are now and solo players stop getting punished.
Interesting⌠though then you would get the folks who complain that the game is made easier and thereby worse because mats are falling from the sky. Really, the dev team canât win here.
Thatâs precisely why I suggested both buffing the drop rates from the summoned bosses and reducing their material cost to compensate for killing rotas. If Uber Uniques dropped twice as often from Duriel, and his summon cost was cut in half, then youâd effectively quadruple the drops while removing rotas.
But the game would not have been made easier. It would be the same cost as today (just with each player in the group paying 25% instead of one of them paying 100%). People would be able to kill Duriel with the same frequency as before, hence no âpunishmentâ.
I am certainly in favor of making the game harder than it is now, as it is currently a joke. But that is a different topic (however, a harder game is not a punishment, it can be its own reward).
Then donât group and make up the difference by buying mats? What is so hard to understand hete?
Iâve killed Duriel solo 10-15 times this season and probably 40+ in a group. I donât have another uber. I have about 30-40 summons of material in my bags THAT I SOLO FARMED, and hundreds of millions of gold I could buy more mats with.
I can kill him solo just as fast if not faster than in a group. This âadvantageâ while there is not nearly aa big a gap as people make it out to be.
I donât agree. Class balance dictates gameplay decisions. I mean right now it doesnât because the game is so easy. But with orders of magnitude difference between the damage from the classes, yeah they canât really make the game challenging without removing some classes from being viable. Their mess, completely agree.
This is not the same. There is an incentive for grouping. But you are opting out because reasons. Thatâs fine. But others should not be robbed of the incentive if they choose to take it.
I mean think about this in realistic way. Would one one adventurer be as successful as 4 together? Can you play 5 on 5 basketball by yourself and do as well as if you had a random team? It is ridiculously silly to think you can do solo what others can in a group.