[Diablo 4 has dropped off faster than Overwatch 2 and WoW Dragonflight | PCGamesN](https://www.pcgamesn.com/diablo-4/twitch-viewership?fbclid=IwAR2u8wgcioGP-RyQbcMGwOQ75E7CKhm4GGJoSNamN1J0WVa4ODg3dlq9PnE)
Certainly, nerfing everything all the time isn’t a good look.
But what chain of events killed D4? Why did it go from one of the most hyped 2023 video games to less than 2% interest?
What could the devs do, if anything to recover from this free falling into the abyss.
i dont think the nerfs had anything to do with it.
i think the game is just not at all ready to be released, no chat, no group finder, the drop rates are all wrong, too many items, the affixes are terrible, etc etc etc.
ill stick to poe as i fantasize about a diablo 2 sequel in the diablo universe rather than the poe universe.
I agree. The nerfs don’t feel good but wouldn’t be as big of a deal if the game was finished. It needed another 6 month in the oven minimum if not a year.
There is no hook. The itemization is usually the hook in an arpg and it sucks. Too many conditionals, uber uniques aren’t attainable, uniques suck with their 4 modifier limitation. Basically you are left just finding rares and those stop improving after 60. Aspects are a poorly designed concept with too much power gain behind them. If you happen to like a skill that doesn’t have a good aspect your build is essentially not viable for uber lilith or NM40+.
Lack of end game hurts a lot too. Lastly class/spec viability is some of the worst I’ve seen in an arpg.
The hype train never stops, expectations will never be met by any form of hype
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players knew of the core systems in place before the game launched, but were still on the hype train and expected the game to release with more content
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Slowly casual players caught up to the hardcore players and realized the lack of content
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Season 1 released way too early and didn’t give the casual player base enough time with the initial game, and now forced them to choose between starting all over again or playing on eternal realm without all the new features of a season
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Regardless of the amount of feedback given, most of it was ignored and we were told mechanics that should’ve been in the game at launch wouldn’t be coming until 4-5 months later or possibly even later then that
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To save time and money they used old coding from previous games where they knew the issues it brought to those games, and the limitations it had, but decided to use it anyway
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Upper management wanted it out this year regardless and essentially burnt out a lot of the key developers for the game, making some of them quit, and those who stayed were so jaded they stopped caring and just wanted to get the product out to shut them up
Did you actually go into D4 expecting to play for months on end? Who is foolish enough to try and compare it to World of Warcraft?
I’m nearing 100 and getting pretty bored with it. I expected that though. I had fun while it lasted. News Flash: I’m also pretty bored with WoW Dragonflight at this point. Games get boring after a while.
Ironically, I played D3 like < 100 hours, stopped playing and never looked back. For whatever reason, I just didn’t get into it. D4 I did. My guess is timing. I was enjoying different things back in 2012.
No idea. If only they had a closed beta, an endgame beta, an open beta and two server slams to hotfix/gather feedback for QoL/balancing/general issues. Truly a mystery.
That’s the problem. D4 isn’t completely unplayable. But I’d need literally nothing else that could grab my attention to give it the time of day.
Unfortunately there is a lot of games I want to be playing that is pulling me away. Nothing about D4 is trying to convince me to play it over another game after I beat the story.
Yes that’s how people play arpgs. It’s not uncommon to get 1000s of hours out them.
Arpgs aren’t supposed to be one and done. This one is just trash wrapped in a semi pretty wrapper.