So we add deeper crafting and loot. But thoughts on the overall affix pool

But now on boards i have 1k/ 400 on strength nodes. 200/250 on a dex bonus i cant meet. (without farming prisms.) and this also means those stats and there benefits are useless at the high end. I can make a burning barb but can no longer increase my fire or burning dmg stat on my gear i am capped out at whatever rolls HH has.
Question is, do we really need to loose these details, now that reading and systems is clearer and more fun, why on earth do i feel like my choices and stats and attributes mean so much less now.

More depth on the issue, HH gives me DR which is nice. So i want to be burning but now i can no longer get the affix fire damage over time, i am loosing out on the stats potential to use fire damage over time or dmg versus burning. I know this was confusing for some, but now we are cleaner and have better crafting of such affix’s to tap into out characters stats, I truly hope we can see some of this added back in next season.

I just overall all have less options and less meaning behind my stat and affix choice and the attributes that not only effect nodes, but the attribute themselves can not be bought up to receive its benefit, this is also a problem, now DR is more reliant on skill choice, well how do i boost healing received like i did in S3, i cant.

So yeah i am not surprised if people find the pit difficult aside from the DMG buff since without it we would be wrecked. Our survival options and passive benefits are much weaker.

Anyway hope to see, more depth to these systems come back. right now the game if better but worse for me at the same time, and its just frustrating to play. if it wasn’t for seasonal rewards i would already put it down sadly.

So for me its enough to have a constant urge to stop playing and that ruins it right now, since i am forcing myself to play on , just so i don’t miss out. Sure i have some fun now and then too, but then i look deeper at the systems and how its all working and not working for me, and the fun and interest begs the question why i am playing this game, that feels like it is neglecting itself, kind of sad. I mean there isn’t reason to destroy the details while you are cleaning up. now we have a mess of conflicting attributes and stats and systems for those that enjoyed that side of the game.

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In my opinion, this is good. The idea of unlimited options is just something people think they want. In the end, everyone goes for the meta.

There should just be a lot of meta options. And the way to achieve meta should vary. There should be different varieties of meta builds.

That said, there should be lots of different novelty builds, and builds that excel at one meaningful task very well. Thus a lot of different items.

But the way to get there certainly is not through things like burning damage.

I get that, not really what i am trying to focus on though, i am not discussing meta, not discussing niche, Fire damage for barb is now more present than ever with elemental surge.

We always had fire damage while berserking, and HH. So if you read the stat damage versus burning now you should understand my point. This stat is part of the barbs toolkit, always has been, sure if you are not using beserking or HH, this doesn’t apply, it’s one example. becasue i have been trying to perfect my burning barb build for a while, and i currently am building another. Since i love HH.

So you see its about the fact i am limited into this stat that is very much a core tool.
This applies to the attributes as well, there is just no reason not to have a roll of willpower for example be in the pool, if i have a stat like plus 1 to fury or something that i don’t need or want.

So not talking Novelty builds at all here. I am talking the systems themsevles have created these limitations and now conflicting function. Being that the text reads fire damage over time increases the stat, but that is no longer a affix and so is vs burning.
You follow? i am not saying the game needs fire dot fire and burning. consoladate sure. but atm, there is just simply no affix to put into that stat.

So was it convoluted before, sure. But now its just less functional and interesting. If you don’t like depth in arpgs you wont care, and thats fine you can spin to win with one skille while watching Netflix if thats a good time for you, but those that wanted a game, need a bit more depth.

That said, its again about the effect it has had, the remains of a re-work that are less tidy that i am talking about, and curious as to what the plan is for it, and that potential issues i see removing it from the game.

At the end of the day they tune it, so systems can become decorations and all that is really happening is a 3 stat check and resistance checks. I just prefer arpgs that offer the player more, so yeah, sharing thoughts on how i feel about it, in the current stat of things.

I get it, its playable, its fun hooray, thats all good idc about any of that when i analyse the game, i am looking at how i engage with it, and where there is not enough for me to stay interested and engaged in the systems being offered. So i think its worth the discussion, that goes deeper than builds and meta. That is all flavour of the month and current functionality level stuff, i am going deeper than all that. If you are a beer and pretzels blaster, you probably dont care, and that is fine. The game has a wide audience to appeal too.

thats really just a matter of optimizing your paragon board. before s4 noone would roll anything other than his main stat on gear as well.

On the matter of reduced affixes… well, i feel you, however many people wished for them to be reduced. i doubt thatll change again.

I’ve been saying this but most players haven’t caught up to it yet. Especially as a fire Sorc, the defensive options are just not there. I currently stopped playing at lvl77 because although I have dmg for days and I can casually clear NMD50, there’s nothing I can do for my survivability. Everything’s capped already.

The trolls that don’t play the game like the guy above this post will claim otherwise, but it is what it is.

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I disagree, the one thing that i apprecitate is the patch to increase prisms, that will make a difference. The boards example is to show the level of difference. But it is attributes as a whole meaning there other functions. Healing recieved was what i went for last seasonal with barb and WP, paired great the the pet healing and skulls, so the stat actually came online and was useful. With out points, in WT4 they become decorative. Offering minimal caps to nodes is not enough. If you enjoy the depth that once was,which i do.

If not then who cares right. None of this and the current balance stops the game being playable. Unless you are like me and enjoy systems in arpgs, alongside just spinning and winning.

Dont forget its not the reduction of choice i am talking about as in choices that don’t apply to a barb, i mean choices that do apply like fire and burning as they are part of a elemental fire barbs toolkit and weapons.

I these cases it just feels “missing” or sub optimal, whatever you want to call it.

Skin Deep game is fine, more fun and better loot, No arguments there. I just want to discuss the deeper issues underneath that, and hopefully the Devs realise and are looking at it. But i enjoyed that side of the game alot, i find it less meaningful this season on that level , and so giving feedback and opening that topic up for discussion. And doing my best to explain it in text with no video footage is difficult. But atleast i am not unhinged about it today lol.

Kudos for giving it a try, but that guy is a known troll.

I’m with you on this one but I’m not sure a more complicated system fits this game and its playerbase. I think there’s a reason they decided to go this route but it’s unfortunate they introduced pseudo depth with systems like Tempering. This game completely falls apart the moment you understand the systems and start min/maxing. The cracks show and the invisible walls are everywhere.

Imo, I think they should completely remove Tempering, introduce Sets and stop pretending what this game truly is. I think most people will enjoy it much more.

The thing is, you shouldn’t be able to get every bonus. A bonus means you did something to earn it, what good is saying “you get all of them now” to be a bonus?

This kind of play means you have to prioritize what board you put where, you can’t just get to level 90 and have no plan. You need to interact with the system, that’s what playing is.

So look what glyph bonus you can get easily or those you can’t, maybe you have to put that Dex board first instead of just hitting up the one you think is the core of your build. That dex bonus may only be 200 dex up front but 450 if it’s the 5th board you put down. Then if dex is too rare still, make the choice to path through a few +5 dex nodes instead of all the strength nodes. Or maybe weigh if that dex bonus is really vital to the build, could you do without?

Fair enough, i haven’t had much trouble with them, tbh, nothing they said has bothered me, they are free to their views in the discussion.

Yeah it doesn’t need to be complex like POE or anything, and for the most part the current consolidation is great, It’s just there are remaining stats ie core attrributes and those like my example of burning dmg, that are core to the game. The solution to simple is D3, you pick a rune. I howver much prefer D4’s added depth, and i am just pointing out something i noticed this season recreating my fire barb from last season. At least this season dustdevils are better and i have added that twist to my build this time.

But out casts wraps a rare spawn item and the affix’s of versus burning and or fire damage over time. was great support to this build. So yeah i think now we have a better foundation, if versus burning is going to be a stat on HH, then where is the support going to come from? ontop that, i know am also limited to using HH with this stat, as i can no longer support the stat of versus burning without it, which is a problem becasue we have fire fire while beserking and now also form the ancients, so what it i want to use OverKill or a 3 GA hammer instead, well i now have less options, becasue nothing in current tempering manuals supports the stat.

So this is more about stat support and main attributes that feel out of whack at the moment. So the loot is fixed, so application and interest is Great. Perfect that is what we want. But now i am noticing the details in the stats and affix’s and attributes that i just find have a few possible broken links now. That is all.

Does it mean the game is bad or unplayable, no. But for me its less enjoyable having kinks like this, but the better loot system, yes even including bricking. Is much better which for now means improvements and a better game, just to be clear about that.

And to also clear up for others, i dont mean bring back dmg on tuesdays ok. calm down lol.

No i mean current still applicable affix that exist and are part of the class, im my case the burning and fire damage a barbarian has access too. and core attributes.

For others reading this might clear it up.