So.. Loot filter?

I will not play this game until it has an advanced loot filter.

I dont want to play salvage simulator.

I dont think many people do.

Suggestion:

  1. Make a loot filter with different level of user friendlyness.
  2. I want to be able to set exactly what stats/powers on items I want to keep.
  3. Everything else will be instantly salvaged when picked up.
  4. Gold has to be fixed in some other way (maybe through loot filter salvaging (?)
8 Likes

I was really concerned about people expectation regarding what they mean as “loot filter”.
The idea of a loot filter is to hide what you will never pickup whatsoever. Like white/blue item early on, normal items on WT3 or sacred items on WT4, or base item (shields ?) or low itemlevels …

Your suggestion is not a loot filter, it’s a whole salvage automation system and I really hope such thing will never land on D4. It will also have to be handled server side (and that’s definitely not desirable). An item filter as explained above can perfectly be handled client side with nearly no performance hit.

A good item filter to hide anything that you never pickup, and an advance stash search (with regex support) is all that is needed.
With the loot filter you only see/pick items that may be interesting.
With a regex based search, you can search for a combination of affixes, and pick other items for salvage without having to read it.
It work that way on POE and it’s pretty efficient really.

4 Likes

That’s all fine but first they need to organize and upgrade loot

So then filter loot instead of loot pinata or loot casino chips cause that’s what it feels currently rn: armor can roll 4 offensive stats at the same time, gloves can roll +X to a certain skill 3-4 times, items can roll contradictory stats at the same time (for ex. damage taken reduced when injured while also roll damage taken reduced while fortified) e.t.c.

Joe Shely just confirmed they are planning to improve item affixes so deciding if an item is better or worse will be easier.
(no details on how exactly yet, however)

1 Like

You will never get a loot filter because its not needed. Its an ARPG, loot is apart of the genre. If you want the game to play itself for you, I hear mobile has a game for you.

Tooltip readability is also a major issue.
Unless they shrink down the pool to something comparable to D3, I don’t think it will help that much, and that’s where regex support would really help ihmo.

You love spending 50% of your time in a game selling/salvaging items :)D?

2 Likes

A PoE loot filter won’t work because unlike PoE, the game doesn’t drop enormous quantities of loot that you can afford to ignore. In that game more items drop than you could possibly take back to town unless you spent most of your time in game being a mule, but that’s by design - the fact that so many drops are generated means they can make something incredibly rare and still see them drop often enough to make the game interesting. You filter out 95% of what drops and still end up seeing useful or interesting things drop on a regular basis.

In D4 you need to pick up most of the yellows and all the legendaries you don’t want in order to salvage them for mats you can’t easily get otherwise. The game was designed assuming players would pick up almost everything they saw, and drop rates are set accordingly.

I’d settle for a filter that automatically tags unwanted items in inventory as junk. That’s generally the most tedious part of the game, is examined each item in inventory to assess whether it has enough of what you need to be useable. Given their atrocious tool tips and the general bloat of affixes, I see absolutely no reason not to outsource this to an algorithm.

3 Likes

You are 100000% on point. Thank you for your well formulated post. Either automatically targeted as junk or auto salvaged when picked up.

Playing salvage simulator got boring fast. In PD2 I can show/hide items at will and I’m hiding 98% of the items so I can actually get excited for the remaining 2% when they drop.

Edit*

Also looking forward to a more thought through legendary power system that fits in the codex. Ideally best rolled powers will be rare to enhance longevity of the game. But they shouldnt take up inv space.

Let me help you. If you are level 100 all the loot is trash.

2 Likes

And you think thats a good thing ;P?

At the very least a simplistic loot filter that lets you pick from the affixes that can roll in each slot that’ll make the drops with those stats stand out more than the others would be appreciated.

2 Likes

I would still like to hide any white/blue items and few bases (I play necro minion so I don’t want swords, scythes, staves or shields for example).
Rings and amulets below 850 (or 900 ?) doesn’t have their implicit maxed, I then consider them useless for that single reason and always salvage/vendor them. Same for weapons below 900 and a few other slots based on my current progress.

I would also like to hide any craftable elixirs.

I agree that many items are potentials upgrades, but there is also alot of items that won’t be for sure, and I would like to always hide them even if I end up with less mats at the end.

Blue and white, ok, but those also don’t drop that often so you can just… Not pick them up.

The reason the PoE loot filter works the way it does is that you might get fifty drops from one mob pack or event; the game is designed such that you’re meant to ignore most of the drops, because most of them are useless. And the sheer quantity of drops makes the screen a crazy mess if you’re not using a loot filter to ignore the garbage.

D4 is not like that. There really aren’t that many drops, even from an event chest or large elite pack. You can pick up every single thing you see and you might, might have to go back to deal with loot once during an NMD run. And the game is designed assuming that you will pick most things up and then salvage what you don’t want; if you don’t do that, you’re eventually going to be starved for mats to enchant and imprint aspects.

Personally I would much prefer an in-inventory filter that I can apply to automatically tag as junk anything that doesn’t meet my criteria, and then I can mass salvage the junk and get my mats. I really don’t have a problem picking up all drops (and ignoring the white and blue ones, which I do).

2 Likes

And I do so. I just don’t want to see them at all because I find it to be an annoyance.

I currently have more issue with golds when it come to enchanting as I still pick all legendary for aspect stockpile and salvage. But I can definitely see that a loot filter configured to be too strict will lead to mats starvation, that said, I’m the only one to blame if I configured it like so.

Trying to play D4 like I play POE may be where I’m wrong (run things, dump into stash over and over then sort the whole thing when it’s full).
I just prefer blasting mobs than sorting my loots given the current search implementation being too limited. A loot filter will reduce how often my stash will be full and a better search will reduce the time needed to sort my stash. That’s just my reasoning.

Thats the entire point of an ARPG. If you want to not get any loot at all, just play WoW.

Reduce all gear to rares with 0 affixes and leave item power if the plan is to continue not to have a loot filter…

They need to completely rework loot before introducing filters because right now the loot affixes and drops are 90% useless.

2 Likes

Let me introduce you to every ARPG apart from D4 lmao, every , single, one , of , them has loot filter.

1 Like

More like level 80+ nothing matters anymore.