Level scaling to match the plater is the biggest issue. It’s really a problem. Level - 5 if zone is under player level should do fine.
Camera zoom could use a 15-20% additional range option. Just as when you leave town/camp and enter the out doors, you get a little zoom out - maybe one more level would be fine, here.
The tips between zones(and frankly the amount of load screen simulation) need fixing. 9/10 are about Barbs being able to equip 4 weapons.
Since skills scale with level and items, I don’t see why we need to level lock skills. Especially with monster scaling matching players. This is a huge misstep. In past, you gate skills because they have strengths that amplify the players ability to clear maps. This isn’t the case in d4. Your auto attacks are often your highest DPS, with limited AOE.(Seriously, try an basic skill build, with affixes that support it. All classes are very strong, here, and don’t even need additional skills)
There needs to be a few more music tracks per zone. I feel like I heard the exact same 3-4 minute loop, and I ended up turning the music off because it wasn’t immersive enough to make a player feel like they were in different scenarios.
Key rebinding is an absolute must. PLEASE STOP LIMITING OUR ABILITY TO BIND WHAT WE WANT TO THE KEYS. Hell, wake up already. Why do we /need/ a gating for key presses? This is a user preference, not a gameplay mechanic.
Speaking of keys, holy hell is this ever a console port. The amount of buttons and pinwheel activity is beyond acceptable. PC players press a hotkey on the keyboard(there are 26 of them, not including special characters or numbers) and open a window. Why we have to open a window, to open a window, to open a window… Is like, steps backward so far we can’t even see you.
All in all, stop being lazy with development. Take a few of the UI guys, a few of the devs and within a few hours, fix this stuff. You don’t need months to fix keymapping, months to fix the audio track loop, months to fix the tips between zones, months to disable limitations to keybinding skills, months to adjust monster scaling. All of these things take an hour, at most. I’m very involved in game development in another game(all open source and volunteer, by the way) and issues like these are fixed by guys with kids jumping all over them.
A few missteps in characters being invulnerable in their skill states, perhaps remove the invuln and make them fortified+barrier, so they can still die. We don’t need Kennen Lightning rush invuln or vladimir sanguine pool invuln, or tryndamere undying invuln. We need a game that feels good to play and the players need to micro.
The pacing in the game is fine, outside of monsters having leveling attributes matching the player(and better).