Yes, it’s another of THOSE threads. However, like so many people who are exhausted with Blizzard thinking they can keep people playing by gating their progress… instead, they are driving players AWAY. Perhaps they need to hire a gaming psychologist who can explain to them what modern gamers enjoy- because they clearly don’t get it.
First, I finally get to T3, fight Duriel twice, and don’t even get a SINGLE Ancestral drop! I’m not even complaining about Mythics, I mean, seriously… the ‘end game’ boss doesn’t even have a guaranteed Ancestral drop? Yet, I can run the ladder bosses, and constantly getting Ancestrals. So what’s wrong with this picture?!?
Further, they seem to have hugely reduced XP gain past Paragon 150. I have 15% buff from NM dungeon well, 8% from potion, 15% from Opal, 20% from seasonal embers, and the T3 buff… and my bar BARELY moves anymore. Again, this is NOT what most players enjoy. We want to feel some progression, this is NOT an MMO, contrary to how the devs seem to want to treat it.
Further, please get rid of the stupid MOUNT charges! You want us to zip across the map to events, then why gate our speed… just further adding to our frustration.
Overall, I was very happy with this expansion, until I started getting to higher tiers and ran into this WALL of progression. Whatever happened to season 2’s, “Let them have fun”? D4 team, this is NOT fun IMO. Fun is being able to progress, fun is being able to create new characters, fun is trying new builds… but gating me from reaching where I need to be goes completely against that concept of ‘fun’. Let players blast to 300, let them then create new characters, try new builds… instead of spending weeks on just ONE character. You want to keep players, then ‘let them have fun’ like you did in Season 2.
Just my frustrated thoughts.