Made this thread recently, wasn’t aware of ‘us.’ division (and wondered why ‘eu.’ is dead) and that necros actually hit way harder than that.
Anyway. Aside from Sorcerer needing a HUGE buff all across the board, Meteor needs some hefty extra.
Regular, i.e. non-Starfall Coronet meteor has been a joke all the way up until I very luckily found a starfall shortly after I hit WT4 in a random NM dungeon.
For all of its drawbacks: small size, hit delay, huge mana cost, as well as for being a mastery skill, it deals so little damage. The only silver lining is that it can proc X’fal eruption, which you very likely won’t find until finishing campaign and even then will require decent lucky hit.
Masterworked my Starfall Coronet Meteor sorcerer to 8-9.
I am at 17,5k attack power, before all the multipliers from tal rasha, paragon glyphs and other situational multipliers are applied.
My meteor has 16 levels, 96% crit chance and 100% crit chance against bosses. I crit up to 1.5m and 2m with Meteor and Xfal, not sure which one is which.
I can clear 61 occasionally. Can’t do anything at 100 bar killing the trashiest of mob and fall behind the timer. I assume I’m not in the worst spot as sorcerers go, but far from best.
The real revelation to me was the cooldown reduction. The numbers didn’t seem to add up, but I only recently did I properly counting and turns out the cdr doesn’t simply stack, but work through a specific formula. I was thinking at masterwork level 8 with all first cdr crits secured, I’d hit ~60% cdr and close to 70% with fully upgraded. But no, it’s only 46% right now.
What I want to say is that I could possibly squeeze a little more and probably get virutally 100% flame shield active time (right now it’s 1-2 seconds offline against bosses), but the other CDR reliant skill - Meteor, would still have more than 3 seconds cooldown (right now it’s 3.3) and even with stacking ice blades it’s slower than you’d want from it and thus crippling the DPS.
Overall, Meteor is painstakingly difficult to make half-decent, especially with its ricidulous 6-12 cooldown range (the one I found was pre season 4, so I spent a month trying to get the non legacy 6s coronet and still couldn’t on my own, ended up trading mats for it with some guy), but even when you get it and after after spending SO MUCH extra effort on it, it’s still rather luckluster. Even the visuals, while great at first glace, look not as great when the gigantic meteor keep raining down but only chipping with small damage, not to mention they make it very hard to see what’s going on even with shaking turned off and reduced flash frequency. Increasing the size of the cursor and turning it green while giving yourself a blueish outline somewhat helps, but all in all, even the aesthetics can be a hindrance.
Now, turning meteor into a cooldown based skill gives you a slight playroom for stacking crit chance or filling the skill panel exclusively with cd skills, but in general, starfall Meteor has way too little synergy and interactions, let alone a regular one.
I can’t think/invent of good interactions to fix it right off the bat, but a base minumum fix could look something like that:
-Damage seriously increased (more compared to most other skills)
-The falling speed upgrade becomes innate, maybe even scales with level
-The 30% chance to drop another meteor when it hits 3+ targets now work against single bosses and elites as well
-Base size increased
-Meteorites from aspect of shattered stars become innate and scale with meteor levels. If used against bosses, all three will homing attack the boss.
-Cooldown range of Starfall Coronet changed to 3-6 seconds
-Lucky hit effect of Meteor enchantment buffed from 8% to 15-20%
I’m not saying Meteor is the only skill that needs extra buffs and interactions, e.g. firewall could use it too, but I’m simply speaking from my experience. What I mean is if we take good stuff like Frozen Orb or Blizzard, they could simply use basic, albeit huge, damage buff. While Meteor, firewall and possibly some other would need huge damage buff, then extra damage buff, then some additional stuff like mentioned above as well as new interactions and synergies.
And maybe make Ice Blades enchantment account for the basic cooldown of skills, not reduced ones.