So are we going to get specialized Sets?

Either they need to copy immortals sets which only take up secondary slots (rings ammy belt etc) so normal slots are intact.

OR

since we need charms system back they could combine them into one system like a separate inventory and the more you put in the more bonuses you get.

Do we though? I feel balance isn’t quite there to warrant us ā€˜needing’ this in all honesty. Maybe in the third expansion if they can get class balancing in a good spot by then.

As it is now though, this would just over complicate things. Not just from a class balancing perspective but also from the clutter of loot perspective. Last thing we need at the moment is more crap to fill our stashes with.

Yes I understand it would have its own space on your character, that’s irrelevant. You know people would hoard the ones that drop in their stash when they weren’t using them.

Subjective.

My opinion: D4 started better than D3 did, but D3 wound up in a much better place than D4 is now.

No we don’t. The reason why charms & such existed in D2 was because they made the stash a ā€˜feature’ in itself. That’s why your sorta had to play Tetris in it and it did different things such as the Horadric Cube, charms, etc. D4 does not have that system & was not built with that in mind

lol I welcome it. This ain’t my 1st rodeo. Feedback that I’ve reported in particular are those that led to implementations in the game. So sure, don’t fight back on my ideas and sit back, watch as how it becomes part of the game.

Yeah I do and no I don’t think that.

That’s not what you’re doing though. The user you’re responding to, for instance, called the game ā€˜slop’ but in actuality the vast majority of people who played the game enjoyed the game’s story, cinematics, characters, etc as well as the fast paced gameplay and sorta casual nature of it. Most people who buy and complete the game are okay with that.

You seem to have a warped view of what consitutes as constructive criticism. Calling it ā€˜slop’ is not constructive. You’re just hoping that by talking as much s— and degrading it as much as possible that you force some sort of change but I’m sorry it doesn’t work that way. No one wants to listen or appease people like you.

It’s not subjective. First of all when you state that it’s subjective, you have to call into question your own biases and even your own experience, preferences, etc that goes into what you think and why you think that way. For example if you do nothing but copy other people and play builds that hit for billions essentially trivializing anything, who do you have to blame but yourself? When the designers gave plenty for you to play around with but chose not to do so because those builds hit for multi millions instead of the bugged billions.

Objectively speaking, D4 had a much better campaign, combat system, and had a mapping system for endgame right at it’s onset. And now in season 6 about to be season 7, things have never been more streamlined and easy to get into. Season 6 of D4 is not even the same game as Season 0. Someone who played back then would find that it is a different game.

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Right, he didn’t point you to any of his constructive topics or anything, he has only ever called it slop :roll_eyes: My observation about your posts in this thread hasn’t been refuted in the slightest and your reaction further proves the points I made. FYI - what you’re describing is already in the game but it’s just not called ā€œsetsā€ and it’s the main problem with the game. Just because you don’t understand what I’m saying doesn’t mean you’re correct or that it’s my responsibility to further explain it to you.

Someone who talks like that is not worth additional consideration. You seem to give yourself more importance than you’re actually worth.

It’s because it’s not worth refuting lmao

LOL it’s far from the main problem of D4. The real actual problem we have in D4 now is that it’s constantly shifting so fast that players can’t find any solid footing and they’re not getting to keep anything valuable that they spend a lot of time finding in the game. It makes the rarity and value of the items quite low. Making the loot hunt not attractive and repeating that process not either.

Oh I understand you quite perfectly, I simply don’t care.

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The guy is going off. Thinks his ideas are top notch because they align with the game’s direction, which is arguably terrible anyway :man_shrugging:

Wow… :man_facepalming:

Pretty funny that you say I think I’m important when you said:

This is some reddit brain stuff.

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Pretty unhinged stuff, lol.

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They’ve made their bed with the current itemisation no going back now.

There is zero room for sets when mythics, uniques and the aspect system as whole exists

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Uh, some of the changes that I asked for were those that were vehemently denied/disagreed with or ignored for patches on end. It was quite honestly crazy what happened but thankfully my idea was used in the end & it was great ever since.

That’s the literal definition of subjective, and that’s exactly what I did. Of course opinion is subjective, and whether D3 or D4 is a better game is entirely a subjective opinion to anyone who’s played both. You cannot objectively state that game x is better than game y, that’s nonsense, and I take affront at you simultaneously explaining to me how to develop an opinion while telling me I can’t have one. Absurd.

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Yeah you can. Well I can. I have highly accurate game reviewing experience from all the way back in the day. I’m actually better than most are in today’s landscape however I don’t work in that particular field. The art is, what you can say, lost.

I’m not saying you can’t have one, I’m saying it’s a lot more nuanced than that. Before you get to the fully subjective portion you have to make sure that your ā€˜ducks are in a row’ so to speak. Once you know both at a high level, THEN what is your take on it. It is at that poinit where your subjectivity and even your objectivity has value.

Otherwise, we’re at a point where opinions are like —holes, everyone has one. So then what would be the value? You see what I’m saying here?

edit:
to simplify what I’m saying, get the incorrectness out of it, and when that’s factored out, what is it that you think?

I hope they bring the Diablo 3 Sets and Set Dungeons. At this point, since the game has already become 80% Diablo 3, you might as well go for the gold and get 100% of Diablo 3’s changes.

Diablo 3 brought in Sets because it was too difficult for the developers to balance character builds without them. Sets essentially forced players to use pre-defined developer approved builds, since the developers can easily adjust the Set bonus whenever something was too strong or too weak and it was a retroactive change. Sets also took up 80% of a player’s gear, so the developer would know exactly what will be worn and what combinations can fill that missing 20%.

Set Dungeons is more end game content that Diablo 4 desperately needs. There are many players that are completionists and this will give them a long term goal of collecting all the Sets and then completing all of the Set Dungeons. Set Dungeons also give the developers ways to change how players play… like in Diablo 3, the Firebird Set Dungeon forced the player to active their rebirth ability of the Set, which is something that showcases the Set in a different light compared to others.

Last Epoch has this in form of idols in a separate inventory and it didn’t break the game -it’s a small mini inventory tetris to put in small passives.

Let’s be honest, Blizz is horrible at balancing among their games, not just diablo, anything they ever released was is and will be unbalanced, even the esport games, if we wanna wait for balance before adding content then we will play this arcade simulator without depths in our 80s, it’s already the easiest one I wouldn’t say a new core system would hurt the game - they are doing this in temporary seasonal borrowed power form tho.

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I also have two inventory tabs full of incremental swap-outs based on gear changes and class-specific idols, and I’m SURE I’m not the only one. And I only played for a couple of months before I was bored out of my mind, and I’d collected all that (and trashed or ignored far more.)

It didn’t break the game because LE’s tabs are massive and basically limitless.

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I don’t think we need sets I think we need better Aspects, revisited Aspects, and maybe even more control somehow over Aspect powers. Or even Aspects reimagined or done over in a big patch I guess.

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Oh I know full well how it works. Played the game since early access. I love the system honestly.

Agreed, I’m just saying as of this moment, implementing a charm system, with all the issues currently going on, wouldn’t make much sense and in my opinion isn’t ’needed’ that’s all. Even ignoring class balance, you’ve just added another system for them to maintain, for us to collect in our inventories and stashes, and another thing to balance around.

Depending on the route they go, these charms could range from magic to mythic rarity, having any number of stats from main stat, resist, possibly even +skills, the list goes on. This would be a massive undertaking.

One I don’t think the devs are up to implementing correctly if I’m being honest. At least not at the moment. If we did get charms in some fashion it wouldn’t be what you’re expecting and would be rather lackluster, disappointing, or both. Look at runewords now.

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I personally believe Pit 110 should be the sweet spot for any build to clear. That eliminates any chance of failure leveling glyphs. Not saying that it should be easily doable, but reachable with the proper work put into it. But, I don’t really care too much for blizzard devs nowadays. Fell off on WoW because devs ruined the game for me. And nearly falling off of D4 because devs can’t get it together. There should be no reason way the game is still riddled with as many bugs as it still has. Lack of content, lack of innovation, reactive instead of proactive, and more bug fixes per patch than content add every single patch.

I’m actually in favor of sets, as some kind of utility sidegrades instead of must-have power upgrades, similar to runes posing as alternatives to gems at the moment. I just like to have means of build variety that require some dedication, i.e. equipping multiple set items instead of more powerful individual items, if that allows for some unique playstyles
The sets needn’t necessarily end up in ā€œcompetitiveā€ builds, but rather ā€œfunā€ builds. Examples might be a new, additional minion type for necromancers or some kind of elemental aura for sorcerers

I’d second many of the disapproving statements in this thread though, as there are too many gameplay (e.g. storage) issues the developers should focus on at the moment…