Do we though? I feel balance isnāt quite there to warrant us āneedingā this in all honesty. Maybe in the third expansion if they can get class balancing in a good spot by then.
As it is now though, this would just over complicate things. Not just from a class balancing perspective but also from the clutter of loot perspective. Last thing we need at the moment is more crap to fill our stashes with.
Yes I understand it would have its own space on your character, thatās irrelevant. You know people would hoard the ones that drop in their stash when they werenāt using them.
No we donāt. The reason why charms & such existed in D2 was because they made the stash a āfeatureā in itself. Thatās why your sorta had to play Tetris in it and it did different things such as the Horadric Cube, charms, etc. D4 does not have that system & was not built with that in mind
lol I welcome it. This aināt my 1st rodeo. Feedback that Iāve reported in particular are those that led to implementations in the game. So sure, donāt fight back on my ideas and sit back, watch as how it becomes part of the game.
Yeah I do and no I donāt think that.
Thatās not what youāre doing though. The user youāre responding to, for instance, called the game āslopā but in actuality the vast majority of people who played the game enjoyed the gameās story, cinematics, characters, etc as well as the fast paced gameplay and sorta casual nature of it. Most people who buy and complete the game are okay with that.
You seem to have a warped view of what consitutes as constructive criticism. Calling it āslopā is not constructive. Youāre just hoping that by talking as much sā and degrading it as much as possible that you force some sort of change but Iām sorry it doesnāt work that way. No one wants to listen or appease people like you.
Itās not subjective. First of all when you state that itās subjective, you have to call into question your own biases and even your own experience, preferences, etc that goes into what you think and why you think that way. For example if you do nothing but copy other people and play builds that hit for billions essentially trivializing anything, who do you have to blame but yourself? When the designers gave plenty for you to play around with but chose not to do so because those builds hit for multi millions instead of the bugged billions.
Objectively speaking, D4 had a much better campaign, combat system, and had a mapping system for endgame right at itās onset. And now in season 6 about to be season 7, things have never been more streamlined and easy to get into. Season 6 of D4 is not even the same game as Season 0. Someone who played back then would find that it is a different game.
Right, he didnāt point you to any of his constructive topics or anything, he has only ever called it slop My observation about your posts in this thread hasnāt been refuted in the slightest and your reaction further proves the points I made. FYI - what youāre describing is already in the game but itās just not called āsetsā and itās the main problem with the game. Just because you donāt understand what Iām saying doesnāt mean youāre correct or that itās my responsibility to further explain it to you.
Someone who talks like that is not worth additional consideration. You seem to give yourself more importance than youāre actually worth.
Itās because itās not worth refuting lmao
LOL itās far from the main problem of D4. The real actual problem we have in D4 now is that itās constantly shifting so fast that players canāt find any solid footing and theyāre not getting to keep anything valuable that they spend a lot of time finding in the game. It makes the rarity and value of the items quite low. Making the loot hunt not attractive and repeating that process not either.
Oh I understand you quite perfectly, I simply donāt care.
Uh, some of the changes that I asked for were those that were vehemently denied/disagreed with or ignored for patches on end. It was quite honestly crazy what happened but thankfully my idea was used in the end & it was great ever since.
Thatās the literal definition of subjective, and thatās exactly what I did. Of course opinion is subjective, and whether D3 or D4 is a better game is entirely a subjective opinion to anyone whoās played both. You cannot objectively state that game x is better than game y, thatās nonsense, and I take affront at you simultaneously explaining to me how to develop an opinion while telling me I canāt have one. Absurd.
Yeah you can. Well I can. I have highly accurate game reviewing experience from all the way back in the day. Iām actually better than most are in todayās landscape however I donāt work in that particular field. The art is, what you can say, lost.
Iām not saying you canāt have one, Iām saying itās a lot more nuanced than that. Before you get to the fully subjective portion you have to make sure that your āducks are in a rowā so to speak. Once you know both at a high level, THEN what is your take on it. It is at that poinit where your subjectivity and even your objectivity has value.
Otherwise, weāre at a point where opinions are like āholes, everyone has one. So then what would be the value? You see what Iām saying here?
edit:
to simplify what Iām saying, get the incorrectness out of it, and when thatās factored out, what is it that you think?
I hope they bring the Diablo 3 Sets and Set Dungeons. At this point, since the game has already become 80% Diablo 3, you might as well go for the gold and get 100% of Diablo 3ās changes.
Diablo 3 brought in Sets because it was too difficult for the developers to balance character builds without them. Sets essentially forced players to use pre-defined developer approved builds, since the developers can easily adjust the Set bonus whenever something was too strong or too weak and it was a retroactive change. Sets also took up 80% of a playerās gear, so the developer would know exactly what will be worn and what combinations can fill that missing 20%.
Set Dungeons is more end game content that Diablo 4 desperately needs. There are many players that are completionists and this will give them a long term goal of collecting all the Sets and then completing all of the Set Dungeons. Set Dungeons also give the developers ways to change how players play⦠like in Diablo 3, the Firebird Set Dungeon forced the player to active their rebirth ability of the Set, which is something that showcases the Set in a different light compared to others.
Last Epoch has this in form of idols in a separate inventory and it didnāt break the game -itās a small mini inventory tetris to put in small passives.
Letās be honest, Blizz is horrible at balancing among their games, not just diablo, anything they ever released was is and will be unbalanced, even the esport games, if we wanna wait for balance before adding content then we will play this arcade simulator without depths in our 80s, itās already the easiest one I wouldnāt say a new core system would hurt the game - they are doing this in temporary seasonal borrowed power form tho.
I also have two inventory tabs full of incremental swap-outs based on gear changes and class-specific idols, and Iām SURE Iām not the only one. And I only played for a couple of months before I was bored out of my mind, and Iād collected all that (and trashed or ignored far more.)
It didnāt break the game because LEās tabs are massive and basically limitless.
I donāt think we need sets I think we need better Aspects, revisited Aspects, and maybe even more control somehow over Aspect powers. Or even Aspects reimagined or done over in a big patch I guess.
Oh I know full well how it works. Played the game since early access. I love the system honestly.
Agreed, Iām just saying as of this moment, implementing a charm system, with all the issues currently going on, wouldnāt make much sense and in my opinion isnāt āneededā thatās all. Even ignoring class balance, youāve just added another system for them to maintain, for us to collect in our inventories and stashes, and another thing to balance around.
Depending on the route they go, these charms could range from magic to mythic rarity, having any number of stats from main stat, resist, possibly even +skills, the list goes on. This would be a massive undertaking.
One I donāt think the devs are up to implementing correctly if Iām being honest. At least not at the moment. If we did get charms in some fashion it wouldnāt be what youāre expecting and would be rather lackluster, disappointing, or both. Look at runewords now.
I personally believe Pit 110 should be the sweet spot for any build to clear. That eliminates any chance of failure leveling glyphs. Not saying that it should be easily doable, but reachable with the proper work put into it. But, I donāt really care too much for blizzard devs nowadays. Fell off on WoW because devs ruined the game for me. And nearly falling off of D4 because devs canāt get it together. There should be no reason way the game is still riddled with as many bugs as it still has. Lack of content, lack of innovation, reactive instead of proactive, and more bug fixes per patch than content add every single patch.
Iām actually in favor of sets, as some kind of utility sidegrades instead of must-have power upgrades, similar to runes posing as alternatives to gems at the moment. I just like to have means of build variety that require some dedication, i.e. equipping multiple set items instead of more powerful individual items, if that allows for some unique playstyles
The sets neednāt necessarily end up in ācompetitiveā builds, but rather āfunā builds. Examples might be a new, additional minion type for necromancers or some kind of elemental aura for sorcerers
Iād second many of the disapproving statements in this thread though, as there are too many gameplay (e.g. storage) issues the developers should focus on at the momentā¦