So are we going to get specialized Sets?

Sets in D4 like D3 specialized armor/ Weapon sets with bonuses, any word on that?

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Why would we need them? Aspects fulfill that role, are more versatile and modular, and don’t require step points to either be skipped until another piece is found, or equipped with no added effect.

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The only word is that they would offer nothing new to the game currently while also simultaneously restricting build variety in any fashion. If they ever add sets into the game, it would have to work completely differently than we know them now. Just as the runewords aren’t a 1:1 with D2’s runewords.

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Sometimes I feel like restricting build varieties is better than no build varieties lol

At least by restricting, we know there are gonna be a few builds possibilities that can be viable in end game.

I mean, D4 has gotten a bit better now with more build being viable in end game but it is only on SB. Other class still only has 1 or maybe tops 2 build that are S tier.

Again have to remember the sweet spot devs have aimed for, which is not in fact Pit Tier 150, but instead Pit Tier 85. That’s the pit tier they want every class to clear. They only offer more Pit tiers because they know the grinders will get even more bored without a higher cap.

Now I don’t necessarily agree with their philosophy, but this is what they have stated. Players have now set the standard that if they can’t max out their glyphs while using any particular build, it’s bad game design.

So it comes down to player expectations vs dev expectations.

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wait, isn’t the prior dev expectation tier 100 ? I know 150 was just added last minute it wasn’t meant to be.

But say if it was pit 100 - that means a lot of people are not , or going to have a rough time max out the glyph, like you stated. Because, there will be negative penalty to success %.

Yea, I am not sure if that is what I personally agrees with for sure. I think players should be allowed to max out their glyph if they put in the time and effort, such as grinding…

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In the live stream before the expansion hit, they specifically stated the sweet spot. All they mentioned after that was that there may be something beyond Pit 100 for those who can reach it. Then we found out they added 50 more tiers.

Agreed, devs see it differently, and this is where the disconnect comes from. As a player base, we’re arguing against their design philosophy as a whole. Which is perfectly fine, that’s what the forums are for.

Sadly knowing blizzard though, we’ll get there, one pit tier at a time per season. Seeing as how they love to trickle in changes and don’t go anything major, most of the time anyway.

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It would be interesting to see if they decide to keep tier 150 as max for next season and on ward. As we know from this season, a severely bugged SB with multiple layers of dmg scaling bugs was able to clear pit 150 and how far behind other classes were to pit 150…

Is there really a point to leave pit 150 in the game for next season when they fix SB damage - I don’t think any class will be scratching anywhere near that .

I think if most classes can do pit 85 comfortably next season it would be a blessing. Pit 100 is ideal.

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There will likely be some other “bug” that results in some builds doing 150.

Imo, they should equalize difficulty across all activities though. It will never work well to have one activity sit far above everything else.

Cut Pit tiers down from 150 to about 10-15. Have the same tiers for every other end-game activity.

This is why SB ruined so much

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I will be optimistic about that but I somehow doubt it. The amount of dmg scaling bugs is kind of crazy that the SB has, and pit 150 trash has trillion of HP and boss has like quintillion of HP LOL, I don’t think any class is gonna have that much dmg scaling bug like SB had this season

But hey, you never know =p

While sets as implemented in d3 are a bad decision for itemization, the current aspect system is pretty much just as bad. It’s the main culprit for most major problems with the game.

Might be bad itemization but it was fun lol… it is just like in MMO, where in raid set you trigger some insane amount of power it usually becomes mandatory to have.

But I get it, Arpg is not the same as MMO.

If you want to scale power out of gears you will run into this issue no matter what. unless you shift power entirely to skill tree and make gears grant some other stuff (non-power related, and cosmetic)

Same was asked of pit tier 200, that no one reached. I personally don’t mind it, but I also follow Bruce Lee on this one, “ A goal is not always meant to be reached, it often serves simply as something to aim at.”

Granted I know other people think differently especially in a video game. They want to be able to complete everything within the game. I think for live service games such as these that’s near impossible anyway.

So having a pit tier no one can reach is about on par with trying to get BiS on every piece of gear. Realistically speaking it’ll never happen. You’ll get close sure, but never 100%. Mind you this is just how I see it. I’m also not striving to get higher in the pits though.

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Agreed. It is fine to have a few additional challenge levels people can throw themselves at. Even if they cant reasonably be completed.
That said, you should not offer better/more rewards above the expected end difficulty. Let challenge modes be challenge modes.
The moment they offer rewards, players think they should be able to do them.

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Give you a like because I 100% agree with what you said there now…

Though historically If my memory serves me right, I don’t think I’ve ever agreed with what you posted before, at least for the most part lol

I am all for big dmg numbers and fast paced power fantasy, and I know you are all about smaller numbers and slow paced strategic pacing.

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I can finally cross that one off my list of forum challenges! :grin:

But it is all good though, no one expects a echo chamber in here. You are going to run into people with different opinion, different perspective on things. Because fun is subjective, and everyone has their own take on it…

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They should have kept the pit cap at 100, so that the gap between SB and other classes couldn’t be measured so precisely. SB damage still would have been out of control and they would have seen that it needs to be reigned in, but we wouldn’t have had the constant crying that other classes can’t do pit 150.

They absolutely need to cap difficulty until they learn how to tune power for the content they want us to strive for. Yes that’ll be “boring” for the people who only play the most broken bugged builds, but taking the easy path to trivializing content is a choice.

The D4 devs need to take control of the game and build a cohesive plan for its progress. It’s far past time for them to grow out of this reactionary, shot-in-the-dark, focus-on-adding-new-stuff-without-fixing-the-existing-stuff mentality.

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Yeah I think because of this, sets would essentially be “custom build by Blizz”.