I do like how the content is now tied to the difficulty level and we no longer need things like Stygian stones.
However, I do get tired of peon mobs that drop nothing having damage resistance, extra health, suppressor tags. They take longer to kill and have no reward.
Part of gaining power is having fun wiping the floor with the lower mobs. I can see the higher mobs (Elites and Higher) scaling and hopefully dropping better rewards.
Also the paragon point progression is WAY too slow. By the time you max a toon it will be the next season already.
25 Likes
This is my biggest gripe. Leveling paragon is glacial.
14 Likes
I feel the loot loop is also terrible, you sit around sorting more than playing. Theres far too much downtime in everything, from loot to clicking stuff to advance, or having to jump/traverse.
3 Likes
The mobs have been scaled to better match boss health pools. Remember pits with useless mobs and 10 minute bosses? This helps correct that imbalance.
We don’t need more useless loot of trash. I have and all my friends have more than enough mats. We enjoy not having to run to the BS or stash every 5 minutes. I only want impactful loot and enough for mats.
Paragon and rep and glyphs are long grinds now… but I’m not maxed out in a the first week. Maybe that will mean that when i play i wont be just hoping for loot that isn’t going to drop, i’ll actually be slowly improving stats.
2 Likes
Overall I like the new progression. But yea getting to 200 paragon could probably be faster and the jump between world tiers could be smoother. Right now on my barb everything in WT3 dies in milliseconds but WT4 is a grind which forces me to stay in 3 for efficiency. It feels like 4 should be 5 and a new 4 should be in the middle of the current 3 and 4.
3 Likes
Your just missing some general stat nodes really with the last 100ish points, imo they made it where it’s not worth doing but you can if you want to for a small boost
Blizzard detected people had too much fun in S4 and S5, so they decided to nerf the fun yet again, just like S1 and S3
8 Likes
I think that’s the intended goal. For practical purposes, I believe 220+ is like the equivalent of the old Paragon system. Anything beyond that is just extra if you like to grind it which I prefer because in the old system, I continued playing after I max my Paragon but didn’t get any extra Paragon points. At least with the new system I am being rewarded with something.
You are not expected to hit 300 just like in the old paragon system. I’m on Para 246 now btw.
Nothing is too slow for me.
1 Like
I think they did this Paragon 300 thing so people will stick around and play the season hoping to max their chars. I’m not sure how long its going to take a casual player like me to get to 300, but the only thing i’ll say is at least we’re playing for something. When you’ve maxed out paragon before it was like, meh. I enjoy the endgame a ton more than the beginning so maybe for me its ok.
2 Likes
The grind on this type of game is the core of them, if the devs make the game MORE easy what is the point?
We have to grind equipments and levels, people was asking for more lvls because reach lvl 100 was so fast and have nothing to do after reaching it, now people will complain because reach lvl 300 (360 if you count all lvls) is too much long?
Lvl 300 have to be the goal of the game, but shouldn’t be mandatory to have fun, we’re limited to 5 paragon boards now, I think (and hope) that 300+ points of paragon is not full necessary to build a character and made the activities of T4, this points has to be the final touches of the build.
If I play 2h per day and reach lvl 300 in one week, where we’ll stop? Endless leveling?
About the mobs, the only thing that boring me is the fact of a lot of them have barrier now.
3 Likes
Your fun is not my version of fun buddy. No one likes playing a bland, brainless game with no challenge whatsoever.
6 Likes
There are way too few bag slots for how many runes there are. Same for the bag slot for infernal compasses/NMD keys and tributes.
Uniques should be ancestral by default. Being gated from T4 because your build defining uniques won’t drop after 30+ boss kills per boss is just absurd.
Also the mythic item balance is horrendous. It’s always Tyraels or Harlequinns.
Why are mythic weapons never a desirable craft for anyone but barbarian?
Why is a mythic glaive for spiritborn worse than both unique quarterstaves?
1 Like
Playing V-Rising has made me realize that the flaw in Diablo’s combat is the kill speed. The “Grind” feels like a grind when combat escalates to the point where you’re clearing screens of mobs and just sifting through loot and being disappointed.
Slower combat with more deliberate actions and management of action economy provides for a more engaging and methodical combat. When the fights are engaging, the feeling of grind falls by the wayside. Sadly though, the Diablo franchise as a whole has moved away from this.
2 Likes
You can achieve more engaging combat by pushing your build in the Pit. The speed relatively stays the same but pit pushing brings timing and placement into the mix.
Yes, Paragon grind is way too much, I will not be doing that every season. Especially since it feels so mandatory to make your character viable.
At least in Diablo 3 Paragon was just a flat stat increase and had zero to do with build functionality.
1 Like
Well, S2, S4 and S5 were much more successful than S1 and S3, so i think its quite the opposite
Very few people likes to play slow paces ARPGs
Diablo has always been the less challenging and faster paced ARPG of each time, and IMHO thats why it has always been the most successful ones
Meanwhile, those ARPG that decided to go for more challenging and/or more slow gameplay, always had less people and turned out to be niche games
7 Likes
No Rest for the Wicked attempted to slow down the ARPG combat - give that a try and see if you like it.
Yeah, ok. That’s a lot of faff of what it is or what it should be or whatever. The fact remains either you like it or not, most people find games with no challenge boring.
Where are the numbers? You got any real statistics to show? You don’t. It’s all faff.
Diablo’s success is reputation and brand power. It’s well known and well hyped. I have plenty of people on my friends list who I know bought D4 and probably sunk less than 20 hours into it. Those same people contribute to their success metrics as much as I do cause their dollar value is the same.
The other less well known ARPGs need to earn people’s trust before they’ll put down money. People put down money for Diablo before losing their trust. The starting blocks are simply different.