And that success was built upon being an easy, fast pace ARPG, always considering the time they were in, thats the point
Diablo, during the whole history, has always being the easier and faster paced ARPG of the time, no matter which time we talk about, specialy D2 and later, since D1 had less competition
Disagree, that brand power was built on being the one that defined the ARPG genre. Diablo 1 and 2 didnât hook me cause they were easy or fast paced, but because of their gameplay during the era they were released.
The ARPG landscape has broadened a lot since then and Diablo, despite itâs gameplay choices, is well known for its history more than itâs blitzing speed. Many casual players would simply pick up a diablo game than put in the effort to find another ARPG game that might actually hook them. This is the area that Diablo has an advantage in.
A screen full of peons should be easily screen killable, but the introduction of an elite should be threatening enough to disrupt your ability to clear the screen thereby making the trash mobs threatening as well due to the disruption. So you have to choose between evading the elite and thinning the herd or eliminating the elite before you can blitz the trash.
That, to me, would be interesting combat. Instead of elites taking a couple more clicks.
Iâm not like that at all. Im not sticking around the season just to level paragon. Once my character is in a good state and I dont feel like I will ever see any gear drops like mythic items that never drop or even just uniques with good rolls or ancestrals with good affixes, I am done. If it was fun, I will roll an alt, but not for paragon.
Iâm only in the 190s and its so slow. I get like 1 point per piece of content I do. A little more in hordes on 10 waves. Then it feels so lackluster to open a board and just put one point in that I wait till I have like 4 before I will put them in.
Yeah those suck but I kinda just skip those or drag them along to the next pack and they eventually die. What I dont like is the explosion crap. I read they were getting rid of explosions but all they did was get rid of the long animation. Now its just pop pop pop pop pop pop every damn where. It was better before IMO. Of course they said they got rid of blue and yellow drops in Torments too but they didnt. I still get that everywhere.
Once I clear Pit 100 in the next day or so, itâll likely be the end of the road for me until next seasonâwhich is frustrating because I usually enjoy creating alts. But with the current class imbalance, thereâs really no point in investing the time.
A lot of classes abilities / mobility actually rely on those mobs existing. Play all the classes and you would understand why theyâre there.
As a general rule, even in the hardcore community, most people were done with the game on day 3 without even âno-lifingâ it, so Iâm not sure how you think itâs too slow. This is actually at this point, the fastest progressing arpg in existence, bar none given itâs current LOL state of way too much power. They did slow down level 1-24 ish, but after that, the gloves come off, and if you play spirit born, even that is hardly true because theyâre just way too strong.
and yet they were some of the most popular seasons yet. So when you say no one, what you mean is the few masochists that want a souls like to be an arpg.
Blizzard doesnt look at dollar success. They look at time played and engagement metrics. Box sales are nothing compared to ongoing potential MTX sales potential. This is why even though D3 was a success money wise they still canceled the last expansion and started working on D4. This is why in investor calls they talked about time played metrics.
The longer someone plays, the more likely they are to open the store and buy something. This is why they also keep tinkering with the leveling and such trying to strike a balance between what people like and what will keep them playing just that little bit more. This is also why they make seasonal play. Cheap easy content for them to develop to try and keep people playing. Unlike an MMO that has actual content updates each quarter but take a lot of effort.
Exactly. Thatâs why the devs kept emphasizing âreplayabilityâ in the PTR 2.0 notes with the systemic changes theyâve implemented.
The problem is, when one class outperforms the others by a staggering 2000%, it completely undermines any of those well-intended improvements, making the changes feel pointless and reduces replayability.
We can go back and forth on this but the reality is D4 is still a very easy game with a very accessible barrier of entry. Itâs nowhere near a souls-like game, not even in the same dimension.
D4 post S1 has been an extremely boring game, lacking any sort of pushback. Literally nothing mattered. No matter how dumb your build was you could trivialise everything in the game except high pit tiers which no one cares anyway.
In S6, you can choose to play as fast and easy as before with the difference being you need to keep the difficulty low. If anything, you should be asking for all difficulties to have the same reward structure.
If your issue is actual upgrades, then itâs a matter of the loot in general being garbage. Whites, blues, yellows and even orange loot is garbage. Essentially, if itâs not a unique itâs bad. Instead of asking for more loot to drop, you should be asking for better loot. Blues need to be reworked, yellows need to drop with 1 more affix on them, and oranges need substantially better affixes close to what uniques have.
Yeah, I think I am definitely going to have a hard time going from SB to any other class now. The only good thing about an alt for me maybe is the 1-60 experience will be a bit better now that I actually have stuff I can imprint aspects and such with.
As intended because that is their target market. Games like PoE exist for people like you. I dont go on their forums and complain the game is too hard or complex or whatever. Im just not drawn to play the game and stay away from it.
For you. You equate what you like with what everyone likes. Thats not the case.
Im not saying this game doesnât have problems but it would be a huge mistake for them to make the game for try hard sweaty streamer types. They tried that, as you mention S1, and it was a disaster for them. So much so they heavily changed course and had emergency campfire chats and such.
Iâm not a POE player, I donât like that game. I am looking forward for POE2 however.
The game wasnât harder on launch than it is right now. If anything, you can make it harder or easier today depending the difficulty you choose. Whatâs wrong with that? What is the problem for having a functional difficulty system?
Also, the game wasnât trashed on launch due being difficult, lol. It was heavily criticised mainly because of lack of endgame content/activities. The game was essentially over at lvl75 and people didnât like that. Rightfully so.