So, after the Patch, nothing actually Changes

Lightly tapping the under utilized skills with a buff wand while ignoring the game breaking issues that make 1 build 100% dominate over anything else will not change anything.

It’s like you guys arnt watching and seeing whats going on… Maybe try asking yourself, why is everyone doing Vulnerable + Crit builds with the same skills over and over before deciding to tweak these other skills by 1-3%.

Smh… :roll_eyes:

The only useful thing in these patch notes was increased rewards for Nightmare dungeons and Helltides and the ability to teleport to dungeons.

Nothing in these notes scream “Oh yes, I want to immediately go build me a Leap Barbarian”.

They did something with conditional affixes as im hitting for almost twice what i was on a regular basis…my guess they made my heightened malice tree actually function.

But is it Bone Spear or Ice Shards? No… lol :face_with_hand_over_mouth:

This wasn’t a patch. It was a hotfix. Y’all don’t seem to understand the difference, or what can be implemented.

A Hotfix, which is done when the servers are live, using with rolling migration, can change some server side stuff, tweak some numbers, and that’s about it. You’ll never, ever see huge swaths of balance changes on a hotfix. They’re typically for bug fixes and other minor tweaks that you’ll probably never / barely notice, and that’s kinda the point.

A Patch, which is done during scheduled downtime for the servers, can change anything and everything. That’s where you get client side changes, QoL changes, large balance changes, reworked skills, etc.

Yeah – you can’t fix the lack of build diversity with incremental % changes to the abilities. The problem with build diversity is systematic and foundational to the way the game was designed.

To increase build diversity the following things need to happen in the game.

-Rework vulnerability.(Requires complete overhaul of damage in the game and many abilities will need to be buffed significantly to compensate).
-Rework base talent trees, too many useless passive or secondary talents that don’t contribute.
-More legendary aspects per class/build.
-Better unique items
-Rework the paragon board. % modifiers and stats are only going to enhance what all ready works well, but it won’t make what’s mediocre or bad worthwhile. The paragon board must enable new powerful builds to emerge or it’s uninteresting. Mediocre or lack luster build options aren’t appealing.

Can the developers solve all of these core problems for build diversity? Very unlikely. Classes and items will continue to be dull and overly simplistic for the foreseeable future.

It’s amazing they didn’t learn anything from D3 over the past decade. They seem to have backed themselves into a corner once again with weak item design and character development.

Underrated quote.