So about the patch notes... You're being dramatic

We are going to be ok, the game isn’t broken, I promise you. The crux of the issue is that there seems to be an overwhelming sense of panic right now about how your class getting nerfed both in terms of damage DPS and survivability. It’s important, however, to look at this from a broader perspective.

We should remember that your class doesn’t operate in isolation. Each patch, like the current one, is a necessary part of ongoing game balancing. If every class experiences a dip in its potency, then by consequence, no one is truly being handicapped. Blizzard’s objective was to manage the spiraling DPS figures that have been reaching astronomical levels — quintillions, and even billions — numbers that are not only ludicrous but also unsustainable in the long run. Imagine where we would be in just two seasons down the line; these numbers would lose their significance.

I fully appreciate the effort and dedication you’ve put into crafting your character and its build. It’s understandable that this might feel like a setback, a blow to all your hard work. Yet, it’s crucial to comprehend that these wide-ranging patches are devised with the long-term health of the game in mind. They aim to ensure not just the playability of the current season, but also the enjoyment and longevity of future seasons.

Come July 20, we’re set to receive malignant heart gems and sockets — essentially a game-wide buff, which makes it necessary to accommodate this rebalancing. Let’s face it, the game is still in its relative infancy and many of us are already obliterating mobs and bosses with little effort. A game without challenge loses its allure quickly; for the game to remain engaging and long-lasting, we need hurdles to conquer and new challenges to master.

So, before you consider retiring your character or tossing your controller in frustration into a wall, give your class the opportunity to adapt and evolve. I assure you that within a couple weeks, the meta will shift and present new builds to explore. You’ll soon find yourself once again annihilating demons with perhaps a completely unexpected build or class that you wouldn’t have contemplated trying just a week ago.

Your gameplay isn’t ending; it’s evolving. The challenge is the lifeblood of the game, and with it, we grow, adapt and keep coming back for more.

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I appreciate the positivity but there is no polishing this turd of an update.

It’s trash. That’s just a fact.

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So you play a necromancer.

Noted.

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Imagine thinking the devs legit nerfing the variables that made it possible to do their higher tier content into the ground is a positive thing. like honestly this might have just killed the game you can increase difficulty without gutting every build in the game.

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Whatever dude. You must not have lost stats from your items and still been able to find health potions in nightmare dungeons.

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Finally! Somone with some articulated sense! Thanks bruv! Keep the positivity and fruitful outlook goin’ mate. Adapt and overcome; the reward is there :call_me_hand:t4::grin:

See you in Sanctuary

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Actually the game is literally broken. Can’t complete capstone dungeons and can’t progress. I assume they’ll fix this pretty soon, but hey. That said, I think the balancing is fine so far.

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For those who have no plans to play seasons? What do they have to look forward for?

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A game with too much challenge loses its allure even faster. The increased challenge rendered the game undesireable. It made me dread coming back for more. A game should be fun initially as well. S gradually challenging and fair. This patch was a thumb on the scale away from the primary intention of this game`s purpose of being fun.

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Sorry, but no, this patch killed any and all motivation I had in playing the game. The game was already a grind and now they just made it a snails pace. There’s no fun in playing a game that you have to treat as a second full-time job in order to get any enjoyment out of.

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You expect anyone to read your counter point text when you open with “you are being dramatic”? This patch is awful. The game as a whole is filled with enemies that spam CC abilities constantly and now we are weaker and they get buffed? Nah, thats not dramatic, maybe some statements made have been dramatic but the points being made are valid. You dont feel that way? Good for you but your opinion does not invalidate valid critisim because you said people are being dramatic.

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Regrinding all new items to try and fix their builds they have worked on for the last couple months apparently.

As a guy that was trying to itemize and perfect my build while reaching 100 before the season start, I have lost all motivation to do so, even though I am only a couple levels away. It must really suck to be a eternal exclusive player if I feel like that 2 days out from starting a new character anyways. I’m still gonna give the season a go, but it sure feels like the last 2 months on my eternal character were invalidated in one swoop.

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This. It was already too grindy endgame if you weren’t a Necro, and their answer to that problem was to make it exponentially more grindy, with more death and setbacks, and less powerful players.

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Challenge is fine. Nobody complains about a challenge. The problem is that the “challenge” they’ve introduced is not met with a serious attempt at letting players complete it.

They made no effort to adjust class balance in a positive way. The literally just nerfed your ability to survive, nerfed your primary form of damage dealing, nerfed xp gains, drop rates, and everything really across the board. And further spit in the face of an entire class (Sorcerer).

Nothing they did positively impacts the health of the game. They took every part of the game players were enjoying and simply made it harder and slower for the sake of making it harder and slower.

People are still going to play the same Meta from the build guides because they didn’t adjust the effectiveness of them. By decreasing everything’s effectiveness, they still made the top builds remain as top builds. They didn’t make any other build effective to promote diversity. Want to play Sorcerer for some reason post-patch? Guess what? You’re still playing Ice Shard with 4x Defensive Skills.

It’s not being dramatic to say that every part of the game that was enjoyable for players after the story, is now an unnecessarily difficult grind that people will not enjoy or participate in large-scale.

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There’s a huge difference between challenge and tedium. These patches have all leaned toward the latter. I get that generally it’s not ideal for players to roll over hard content with OP builds, but we’re also getting a lot of nerfs for already underpowered builds.

It just seems like the devs are completely out of touch with the playerbase.

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The majority of people complaining rely on meta builds and exploits to play the game, and the patch nerfs basically all of it. Now everyone is going into “doom and gloom” mode because the cookie cutter build they got from icy veins or a streamer can’t one shot everything anymore. Now it takes 2 or 3 hits to actually kill something and that is just not acceptable.

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Seems like proper testing could have avoided all of these heavy handed nerfs. They were warned during beta but did nothing about it. Now hundreds of hours of farming& making builds are completely destroyed.

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I’m assuming you don’t actually play the game, right? The “Cookie Cutter Builds” as you call them exist because they’re the only viable builds for doing end-game content on any serious level.

This update didn’t change any of that. It didn’t make less viable builds suddenly viable. It made those builds along with the “cookie cutter builds” even worse. Cookie Cutter is still the best build to survive any end-game content.

They literally made the game harder for the sake of it. They didn’t actually create a new-positive benefit for the game.

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Assumption incorrect my friend. I play a little everyday. I have never looked at any meta build and I am doing just fine. I am not trying to imitate a speed runner or play for “efficiency”. I play at my own pace and for the most part enjoy the game. Are there things about the game I find annoying? Yea of course. The nerfs on this patch affected me a little but not to the point where now I am ready to quit the game.

As far as them making the game harder, you can thank your fellow forum dwellers who have complained that the content was too easy. Not saying you don’t have the right to keep complaining or be annoyed at the changes, but the community asked for this.

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I’m curious… what rank are you and what WT are you playing on? Have you begun end-game content? Are you attempting NM Dungeons? Hell-Tides?

I don’t mean it as a dig. I’m just curious where you are in the game that these changes haven’t caused a noticeable impact on your gameplay. You say you’re doing “just fine”, but I’m curious what that means for you.

Context is important when you’re saying that your off-meta builds are “doing just fine”. “Doing just fine” for WT2 casual mob killing in the Overworld? WT4 NM dungeons?

What kind of gameplay are you doing, so we can have some context as to what you mean when you say “just fine”?

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