So... 1.1.1 = nerfed again?

Seriously though, doubling uber lilith and butcher hp basically means sorc is a complete waste of time. Nice that you all thought to ease up on the nerf hammer, but looking at literally every other class… I can’t help but wonder why you all wasted time “fixing” the oculus “Lul-o-port” when could’ve just made the wand ACTUALLY USABLE AS MORE THAN A MEME AND FIXED IT by letting you teleport as though the enchantment effect were active. Again, CHOSE the HARDER option that literally nobody wanted: Keep it useless by fixing a bug nobody actually cares about anyways cause nobody’s using the Oculus.

How about … maybe some useful legendary paragon nodes? I don’t know anyone with a viable build that -can- use more than 1, and even that 1 is questionable at best. Well, I guess technically two, cause in theory the stun mana regen one could work… oh wait, except enemies go immune and bosses are always immune. Good thing they’re getting an HP buff to outlast our meager burst dps… its ok tho necro’s will continue one-shotting everything no problem.

So, just to be clear, here are the two issues with sorc:
1: Basically one-shot by almost -anything- in a t60 nm dungeon. Good thing there’s no reason to run them anymore after glyphs are max level. It’s not uncommon for trash mobs to randomly 1-shot you, esp. if your hand isnt on the keyboard/mouse (ie: taking a sip of a drink, looking at the map for a sec). Seriously, at least let us pretend we can survive by letting us use shields (like, “kite shield” etc) again. But please stop insulting me with these very minor “buffs” to bait me along until I decide to just reroll into a playable class. OT: I think if I add all the defensive “buffs” up, still come up with less than 50% “additive” defense vs damage. All of them. Or, I could chug that 10% dodge elixer for probably a better effect as I get to retain my dps and not have to respec my paragon board. That I still basically only get one “refund all” shot at, then I get to play minesweeper. Kinda funny, I think the only good play IS basically deleting my sorc, but anyways…

2: pigeon-holed into only having 1 enchantment because of Devouring Blaze/Firebolt interaction. It’s the only way we get to approach real damage, so we have to spend the 5 skill pts and enchantment slot, but it narrows build diversity down to “well what enchantment do I want to run? Teleport or ice shards? Man it’d be cool if I could use teleport and like ball lightning, but then I’ll do 60% less damage, overall, so I guess I’ll try it in wt3 and then get on the necro for some wt4 fun.” Seriously, -no- other class has to spend 5 skill pts and one of their “class spec” slots to make a functional build; and make no mistake, without devouring blaze & firebolt enchant, your sorc build is not functional. Thanks for putting us back 5 skill pts compared to any other class before I’ve even finished deciding what color I want my hair to be.

So yeah, the class lead design should play sorc until it’s fixed. But as for now, 1.1.1 basically just re-affirms that d4 only has 4 classes. Stealth-nerfing sorcs … AGAIN … while fronting a buff is just the the absolutely most bizarre course of action to take for a company that wants to keep earning money. I know, you already made billions and billions, whatever: How many expansion sales have you already lost by fumbling in the dark? It’s self-evident that nobody on the team has played sorc into t40+ nm dungeons. SO ASK FOR HELP FROM THE COMMUNITY MEMBERS THAT LITERALLY STREAM 80+ HOURS A WEEK. Use those billions to get that “W” your company so desperately needs right now. Hell, I bet any popular streamer would give you their feedback FREE just in the interest of helping the game succeed and be fun.

TL;DR: Got good value for purchase price. Failure imminent if current development path persists, which is a shame cause it’s so much money in potential future sales. Hope it works out for you all.

21 Likes

I’m beginning to think the devs are a bunch of idiots. More hp on bosses? Who came up with that?

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Sounds exactly like the thinking of a Machine Idiot to me…

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Sorc and barb must be nerf at all cost.

Necro working as intended

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All everyone’s been saying is that bosses just need to become bullet sponges and the game would be better. Oh wait, literally no one said that.

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“Welp, you heard 'em. Add more HP! That’ll totally make these bosses more intriguing of a challenge! They might even see Tomb Lord … attack!” “Uh, boss, Tomb Lord doesn’t have any attacks.” “Oh, ok, then just add more HP.”

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Confirmed. Bliz devs using ChatGPT for design direction.

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where did they mention that the health buff applies to lilith and butcher, and not just to dungeon bosses?

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Bosses above Level 60 will have more health. Examples:

  • Bosses at Level 60 and below remain unchanged.
  • Bosses at Level 80 have 50% increased health.
  • Bosses at Level 100 have 100% increased health.
  • Bosses at Level 120 have 120% increased health.

Doesn’t say “Dungeon” anywhere in there dude. Plus., lilith and butcher are technically dungeon bosses.

Whats funny is I was joking with my friend about this. I said that I knew Blizzard wouldn’t address their lack of difficulty and would just slap on some more HP. Lo and behold thats exactly what they did.

It’s like the devs just don’t understand what the problem is. Bosses are loot pinatas. Now those loot pinatas take more time to kill but they are still ultimately loot pinatas. HP was only half the problem. Bosses as a whole are simply non threatening.

Their damage is tuned to be as dangerous as an elite but elites themselves are only dangerous in groups.

Also there is no mention they are buffing lilith. Their boss hp change is in the context of nightmare dungeons.

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they found a way to indirectly nerf sorcs and barbs.

because necros and druids can hit for hundreds of millions of damage, it won’t affect them.

more buffs for the rich and nerfs for the poor

i guess I’ll be only grinding nm’s without bosses

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this a really uninspired decision, if they are buffing uber lilith and uber…those where fine as they where.

i really hope they are refering to dungeon boss alone

I cant beat lilith as sorc

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Exactly. In D2, mephisto/baal/diablo/et al were OFTEN the easiest part of the run, cause you at least knew where they were at and knew where they were going to be (or, very likely going to be at least). But when you stroll in on a pack of cold-enchanted mobs then get pinballed randomly cause for some reason CC has diminishing returns on everything except players, that’s when you start getting a little tinge of anxiety, like “man maybe I should’ve waited for mana first… o well, YOLO.”

But instead I get to maximize the unfun part of the game while marginalizing the actual fun part. Well, I don’t, but fresh victims will. Good luck with that.

Solo Sorc Uber Lilith Season 1 - Blizzard Stagger Still Works - YouTube this guy did it, so that means it`s doable, even before sorc buffs.

Diablo 4 - Uber Lilith Kill on Sorc - Post Nerfs and Pre-Buffs - Patch 1.1 Season 1 - YouTube this guy does it too.

and there`s more people beating her. even with different build.

it`s either your build or your skills.

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I mean, I dont really enjoy any boss fight in the game. I enjoy hoards of monsters, which is why I play an AoE no generator build.

Its not set up for single target, but I have all the gear that I can lug around and to melt single target with the same build but its not my cup of tea. Nor do I like having to carry around the extra gear when inventory is already so minimal.

Every boss in this game can be stagger locked within the first few seconds of the fight and one shot. Adding more HP only makes the fight take longer for those that are not set up for single target dps.

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a couple of people using ultra-rare season 1 specific drops isn’t realistic, it’s like they’ve abandoned eternal realm characters completely, and when the season ends we’ll all be back to useless gimps again

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Bosses die before they can do their mechanics. Adding HP makes it possible to make them threatening. It might not be enough, if their mechanics are still not dangerous enough to be interesting, but without more HP there is zero chance they could be interesting.

Got any videos that don’t rely on borrowed power? Because making balance changes based on borrowed power is just a terrible way to develop a game.

If you can’t do it on eternal, then it doesn’t count.

Edit:

For some classes. They said in the post 1.1.0 campfire that they’d let overpowered stuff be overpowered until they could fix the stuff that was struggling. Buffing boss hitpoints when certain specs/classes struggle specifically with bosses due to CC mechanics is 100% counter to that statement.

4 Likes

Be glad the dev adds hp to bosses and Butcher instead of more armour or DR.