Seriously though, doubling uber lilith and butcher hp basically means sorc is a complete waste of time. Nice that you all thought to ease up on the nerf hammer, but looking at literally every other class… I can’t help but wonder why you all wasted time “fixing” the oculus “Lul-o-port” when could’ve just made the wand ACTUALLY USABLE AS MORE THAN A MEME AND FIXED IT by letting you teleport as though the enchantment effect were active. Again, CHOSE the HARDER option that literally nobody wanted: Keep it useless by fixing a bug nobody actually cares about anyways cause nobody’s using the Oculus.
How about … maybe some useful legendary paragon nodes? I don’t know anyone with a viable build that -can- use more than 1, and even that 1 is questionable at best. Well, I guess technically two, cause in theory the stun mana regen one could work… oh wait, except enemies go immune and bosses are always immune. Good thing they’re getting an HP buff to outlast our meager burst dps… its ok tho necro’s will continue one-shotting everything no problem.
So, just to be clear, here are the two issues with sorc:
1: Basically one-shot by almost -anything- in a t60 nm dungeon. Good thing there’s no reason to run them anymore after glyphs are max level. It’s not uncommon for trash mobs to randomly 1-shot you, esp. if your hand isnt on the keyboard/mouse (ie: taking a sip of a drink, looking at the map for a sec). Seriously, at least let us pretend we can survive by letting us use shields (like, “kite shield” etc) again. But please stop insulting me with these very minor “buffs” to bait me along until I decide to just reroll into a playable class. OT: I think if I add all the defensive “buffs” up, still come up with less than 50% “additive” defense vs damage. All of them. Or, I could chug that 10% dodge elixer for probably a better effect as I get to retain my dps and not have to respec my paragon board. That I still basically only get one “refund all” shot at, then I get to play minesweeper. Kinda funny, I think the only good play IS basically deleting my sorc, but anyways…
2: pigeon-holed into only having 1 enchantment because of Devouring Blaze/Firebolt interaction. It’s the only way we get to approach real damage, so we have to spend the 5 skill pts and enchantment slot, but it narrows build diversity down to “well what enchantment do I want to run? Teleport or ice shards? Man it’d be cool if I could use teleport and like ball lightning, but then I’ll do 60% less damage, overall, so I guess I’ll try it in wt3 and then get on the necro for some wt4 fun.” Seriously, -no- other class has to spend 5 skill pts and one of their “class spec” slots to make a functional build; and make no mistake, without devouring blaze & firebolt enchant, your sorc build is not functional. Thanks for putting us back 5 skill pts compared to any other class before I’ve even finished deciding what color I want my hair to be.
So yeah, the class lead design should play sorc until it’s fixed. But as for now, 1.1.1 basically just re-affirms that d4 only has 4 classes. Stealth-nerfing sorcs … AGAIN … while fronting a buff is just the the absolutely most bizarre course of action to take for a company that wants to keep earning money. I know, you already made billions and billions, whatever: How many expansion sales have you already lost by fumbling in the dark? It’s self-evident that nobody on the team has played sorc into t40+ nm dungeons. SO ASK FOR HELP FROM THE COMMUNITY MEMBERS THAT LITERALLY STREAM 80+ HOURS A WEEK. Use those billions to get that “W” your company so desperately needs right now. Hell, I bet any popular streamer would give you their feedback FREE just in the interest of helping the game succeed and be fun.
TL;DR: Got good value for purchase price. Failure imminent if current development path persists, which is a shame cause it’s so much money in potential future sales. Hope it works out for you all.