Snowveiled does not give 30% armor

I receive 20.17% armor when I proc Ice Armor.

Armor before = 9,052
Armor after = 10,878
Difference = 1,826

9,052 x 1.3 = 11,767.6
9,052 x 1.2017 = 10,877.7884

10,878 / 1.3 = 8,367

9,052 - 8,367 = 685

The formula is leaving out 685 points of armor. I have no clue how it gets there.

3 skulls socketed. Two armor rolls at 24% and 24.8%. 200 from paragon.

In game tool-tip provides 4,743 from primary equipment, 393 from strength, and 3,916 bonus from other sources.

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It doesnt apply 30% to your existing armor amount. There is another base that 30% is applied too. This is how it works for damage.

Okay, what is that base? The numbers I posted don’t make sense to me.

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The base is your gear value minus affixes, plus the skulls in jewelry.

Oph Blizz math hard. Seriously.

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Also remember that there is general 10% Variability in damage (even with an empty paragon board and all equipment off) so you need to do at least 100 simulations on the test dummy to get a true baseline. Also remember on tuesdays and thursdays the variability increases to 15%.

Also consider that build changes have a 5 minute snapshotting issue, so if you make changes to skills, equipment, paragon, you wont see impacts for another 5 minutes. This also has variability.

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That still wouldn’t add up correctly.

Champion points should also be accounted for but theres not much for sorc.

Edit: i may have misspoke but the extra % rolls of armor that are on your gear should not count towards the aspects calculation.

To make it more clear, the game is either giving a 20% bonus or leaving out some armor from the calculation. In my example, it is leaving out 685 and then applying 30%.

However, I wouldn’t be surprised if someone fat fingered the 3 into a 2 and the aspect is simply applying the wrong increase.

For real. The formulas used to calculate the various stat values and what appears on the character sheet are all kinds of weird. For example, if I add up all the values of cooldown reduction on my gear I get a number that is about 5% higher than what appears on the character sheet. I gave up trying to figure it all out a long time ago.

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That one at least I can explain - like several other stats, it has a soft cap vis diminishing returns. Over a certain value, you get less and less actual CDR from your affixes. I don’t recall where it starts, but that’s what it is.

Ah, I see. I didn’t even know this but I instinctively gravitated towards a staff over a wand/focus combo. In my case, playing a meteor build with the new Starfall Coronet, the extra ~20% CDR from the focus only shaves off about 0.3 seconds from the meteor CD which is ridiculously low. Just goes to show that when things get too complicated you’re often better served following your gut.

It’s not casting unstoppable on hellbinders and walls, much bigger issue, imo.