First of all, if the only good build around minions for the necromancer class, for whom minions are the core aspect, is the shadow build, then the developers have failed to balance the class.
Second, Xfal does not have to do anything with the minions. This ring is for DOT skills; probably even the barbarian can use this ring with Rend. So do not put it in the same basket.
Third, I do not have any problems with the devsâ philosophy that minions should be in a support role and the damage should go through synergy skills/passives/paragons/uniques.
The problem lies with the price. We need to invest a lot of paragon points into the Cult Leader board because without it, minions will not survive even 3 seconds. So saying âItâs up to the players how they balance themâ is not really true. Any builds that are utilizing minions have to include Cult Leader.
Then we need to pick passives, which are ridiculous in their implementation. For example:
Kalanâs Edict + 15 SPD for minions if we do not take damage within 2 seconds⌠on WT4, the screen explodes as soon as you see enemies. So try not to get hit.
Okay, letâs say the devs want us to play a range build with this passive and stay away from enemies to minimize the chance to get hit.
Cool, letâs go further, and now we find Hellbent Commander +10% x Damage for minions if we stand close to them⌠well, now in order to buff minions, we have to jump close to enemies, which is increasing our chance to get hit.
Okay, it looks like the devs want us to play safe and provide buffs for the minions. I do not have any problems with that. Apparently, if we do it, the minions will kill everything for us.
Well, guess what - it does not work. We have to do everything above and at the same time kill enemies.
It sounds stupid to me.
On top of that, the community does not buy it. The majority of necromancer players do not use minions; the majority of streamers do not use minions; the majority of builds do not use minions.
Since the release of the game, people have been saying, âFix the minions; they do not work.â
I have played the necromancer build since the open beta, and minions were an absolute disaster when the game was released, and they are slightly better now. It has been 7 months already since the release, and developers still cannot fix the core mechanic for the class.