Skipping leveling and focusing on top-tier still worst decision

Everything about it is super backwards

  • Early game people should be able to experiment and try things out
  • Mid-game people should be able to test how efficient their experiments are
  • Late game should be harder and people be able to “test” to how far they can push (and at rarer occassions even win the whole thing)

Right now ?

  • People aren’t able to experiment a thing cause the easy levels just zip by
  • Mid-game game becomes even more trivial cause of abundance of power (or lack of challenge, whichever) so not able to test anything
  • Late-game is delayed even further cause of prolonguing the mid-game (lvl70 difficulty happens at lvl90+), and also while doing it stuck with not just build but gear as well
  • The “real” late game happens after people have been exhausted to death and don’t want to play any longer

Literally the only people this game is for is elitist and selfish people whose only drive is to get something (or try something) others were not able to

There’s no other explanation or reason for it, everything is super backwards

Correct me if I’m wrong

Just to offer a different perspective. While I feel we didn’t need the exp boost, it doesn’t bother me that it will be in the game moving forward.

Early game experimentation is still encouraged, you can pretty much change all your skills with little to no cost up to level 50. If anything early game allows you to experiment more if you’re lucky enough to find a unique item that fits your build, or just to have fun with in general while leveling. Getting a unique early on is all about enjoying it while you can.

Mid-game stays relatively the same, WT3 is mostly pointless honestly. You barely have enough paragon to be useful, and the glyphs you find are not reaching anywhere near close to being useful in WT3 alone. The gear you find here will be tossed out upon reaching WT4, just like the WT1/2 gear was when you hit WT3. Making this process faster isn’t necessarily a bad thing.

Now late game is when you find out if your experimenting bares fruit. You may find your odd necro Sever build just isn’t cutting it in the high end, but it was fine up until that point. I believe the Pit will offer the difficulty you’re looking for, at least to an extent. I fully admit they’re going to need more content, but this is a good start in my opinion.

My bigger concern is under leveled glyphs. There was no mention of increasing the glyph experience, or alternate methods to obtain said experience. This I feel is a bigger issue due to increasing the leveling speed.

This just sounds like an emotional response to something you clearly don’t like. You can do better then this, I know you can.

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Can do the reverse approach as well. First of all Renown alone gives 20 Paragon, that’s far from “not enough”, but secondly

Why not unlock (or being able to unlock) Paragon earlier ?

Instead of lvl50 Fixed make Capstone be (+4 or +5 levels from your Char), same with the later Capstone (+7 or +8 from your Char)

WT3 unlocks all Uniques (as said) but also unlocks GAs. Speaking of which GAs can still work on all items (not only Lege, why the limit of that ?)

This one also not a fan, the problem is not getting better gear, the problem is the game becomes literally cakewalk-trivial for 15-20 levels for no real reason, while also taking longer to level up

Must say that I find the level of non-cooperation if not outright apathy about that problem in particular really frustrating (by some)

20 Paragon points opens up 1 Glyph Slot, possibly 2 +Rare Damage Nodes, and possibly 2 +Rare Defensive Nodes, along with a small amount of stats. It’s not game breaking, but it does help get you started in WT3 where your gear is pretty much outdated right from the start, and enemies will hit harder.

Yes you don’t need these paragon points, and you always have the option to not use them until you feel it would be appropriate, but they aren’t breaking the game either. It’s similar to the added skill points at level 1. Helpful, but by no means is it making your character overpowered to the point where you can run into a level 35 Stronghold at level 1.

Mostly due to the fact they unlock after you’ve completed your skill tree. The game doesn’t want to overwhelm you with systems that aren’t relevant that early in the game. PoE does this, and look at its player retention of newer players, it’s abysmal.

Not sure what this would help with exactly. Just to offer a little more challenge assuming you don’t tackle it early on like most people do? I’m usually testing my luck around level 42 myself when it comes to the capstone dungeon. I have no doubt others are trying at that level and maybe slightly higher, but I’d be willing to bet, most don’t wait until they reach 50 to take on the capstone dungeon.

I’m confused, you just said it can still work on an items, not only legendary, why the limit? Do you mean lack of limit? If it can appear on all items, there would be no limit. I don’t mean to insult, I’m just confused by the wording is all.

To be fair it’s mostly cakewalk-trivial now from 1 to 100. Prolonging or shortening that process won’t change this fundamental. Making enemies harder in general and reducing damage would though.

I made this statement because you’re blaming the problems you have with the game on a group of fictional people to fit your narrative. Everything about your post was fine up until this point. You’re looking for a scapegoat, and that’s a horrible way to end an argument.

I have no issues with you expressing your opinion about the game, I’m only offering another side to the coin, as I typically do in most posts whether they are for or against the changes coming. What I don’t like is trying to use scapegoats to further their arguments. If you don’t like the system, stick to that point only. I’ve read your other posts, you’re far more intelligent then that.

You forgot to mention the casuals that can play once a month for 25 minutes in-between their 5 jobs and 7 kids.

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Wut you mean DOPE tunnels are EZ FUN.

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The misconception is you need to play like your youtuber.

You don’t.

Play any way you want.

I change things all the way up to and beyond lvl 100. Unless it is a build I have run before where I have an idea of what I want to do.

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The misconception is that when Youtuber says takes 13.5 hours to level up, takes 40 hours to a casual

Those 40 hours take a span of 20 days

In those 20 days there are 5 days interesting, 10 days so so, 5 days tedious AF that people stop even before doing that. Now even if those 40 hours become 35 - the problem still exists, and it is a big one

The tradeoff is actually simple - either slow down the game 20% and add 20% more/different stuff along the way, or lose playerbase both literal and potential (around 40% of literal and about 80-90% of potential - those that bought the game at start and play it no longer)

I’ll give you a simple example, S1 was hard but felt like having some purpose, until equipped Barber’s heart - then everything seemed pointless after that. S2 was a “cakewalk” 1-85, one shot after one shot after one shot, deleted the game because of the endless repetition and lack of challenge (i.e. waste of time)

Actually didn’t delete the game, deleted my account, this is my 2nd one (played HotS so was a smurf at the time :D)

3 months later here with an intent to give some actual insight as a “regained optimism comeback” individual and this is important

Hope people realize that there’s more than chasing power fantasy, in fact the more obsessed with it the harder it is for everyone. Either the game gets “2 hours” longer but with actual content equating those 2 extra hours, OR the game will remain a ghost town

Not because there’s no addition of new stuff, but rather because everything new that’s added won’t be played by 90 if not 95% of the players. People don’t realize how much of an elitist club the remaining playerbase is, almost everyone has left at this point tbh

Some will return for S4, don’t get me wrong, BUT - if the story remains the same, not long until people give up again. The obsession with power fantasy and egomania is driving every casual mad cause they can’t get to anything meaningful in reasonable amount of playtime

In other words - the game is wasting our time

If it currently takes anyone 40 hours to get to lv 100 in S3 they are just bad at games in general. I could see a casual taking 20 hours or even 22 hours but 40…

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40 if you haven’t completed the campaign and need all the rep/skill point farm. :smile:

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Even still I did HC in last season for all the achievements. It took me 25 hours because I did the campaign and played on wt1 to 50. I dont know how it takes anyone over 25 hours

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They have 20 kids, 10 wives, and work 5 jobs and play 10min a day.

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Even 10 min a day the length to get to 100 doesnt change. Maybe we could help by calling CPS. Then they can have time not being bad?

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I mean good gosh, what on earth will you do with the other 70 days of the season?

If no one has ever told you, life is not fair and not everyone gets a trophy. Diablo has NEVER been about making play even OR players even.

Dedication should be rewarded….plain and simple. Just like someone’s job, hobby, side hustle…whatever. If dedication is NOT rewarded, you would lose many more people than just those who “dont have the time”. I would imagine that goes for any game. COD, WoW, FF14253637272484829, or any other game.

It is not blizzards fault, or anyone else’s, that some people cannot play like a “youtuber” OR that some people just don’t have the time. Heck, it probably isnt even that casual players “fault” they don’t have the time.

I am sorry, but if people don’t have the time to put in, that truly sucks……but IMHO the game should not be made any easier than it already is to cater to these “casual” players. IF IT IS, they will lose those “youtubers” and the “whales” that bring in people and money. Fix glitches, fix issues, put out new content…absolutely, but definitely not “making leveling easier”.

I mean good gosh, some people are already quitting because this game is so easy and heading to games like LE, POE, BG3 etc.

Play. Have fun. That is the object of the game. FOMO when watching some no lifing YouTuber get to 100 and have 5 ubers in 6hrs is definitely not reality for 99.999% of the player base. The sooner people realize that, the sooner we can get back to playing and fixing the real problems with the game (like a lot of the CF was about).

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I agree with you.The game looks fun.And hopefully more challenging.Give the potions for levels 10…20…etc.The only drops on the way up.Helltide on the way up.Powers of the season.I understand the way up Quickly we are in 2024…it doesn’t need to be d2 but we also don’t want d3. Make the climb something interesting. Leave Legendaries with rarely used powers with more chance of drops. Leveling is already good

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Don’t you think people who lack time to play deserves a peak at higher level stuff?

Boosted xp helps casuals more to be efficient. It doesn’t affect build efficiency as you imagined as most of it is gears, not cLvL driven. Experimentation of builds won’t disappear just because you leveled faster. Since you have more skill points to allocate, you have more options to mix and match from skills PoV.

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Yeah, but you’ve played it before. I’m talking about someone brand new that isn’t familiar with any skills, systems, or anything. 40 hours.

With S3 leveling was already incredibly fast. Felt like I blinked and was nearing 100 to be honest. I don’t mind more exp buffs, since well I can get to end game faster lol. And with the new stuff + whatever S4 mechs will be, I am hoping it will be enough to keep me playing. Since S3 there was no point after getting to 100 and being able to speed farm t100s and one shot ubers, which took me just around a week ahah. Then I was done.

Saying this though, if I was someone who had very little time to play something. I am not going to be upset that a developer or game isn’t catering to my lack of ability to play more.

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40-60 honestly. If they’re a completionist, getting all the Lilith statues, completing various side quests because they don’t know any better, exploring the world for the first time, literally completing every dungeon for the aspects, strongholds, oh look whispers, oh look a helltide what’s that, legion events too, omg a world boss gotta jump in on that.

It’s a lot to take in for a brand new person. Then getting random summoning materials and wondering what they do. Checking out that content. The slow grind of NM sigils. Yea it all adds up.

Have to take in the time to actually read tooltips, understand systems, the paragon board. Not all of that time would be actively spent gaining exp.

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Then you didn’t watch the video closely enough.

First off the claim I saw last season is someone can get to 100 in 2 hours. I didn’t test it I did not watch his stupid video either.

But if I had I would see him run the main segment of Dopamine Tunnels and then leave dungeon and then reset and do it again and again and again.
Or something similar.

So if you are in a rush, by all means do that to rush to 100 and find nothing to do.

Now playing normally, like you are not on the spectrum, and just adventuring…you can get to 100 very casually in about 25 hours. (Currently)

Now you can take longer if you want to experiment with stuff. There is nothing saying you need the be there in 25 hours…or even 40.

So then why respond to what I said like you can’t finish in time? You can’t have it both ways.

Stop watching youtube and you will see you can play the game any way you like.

I do agree the game is way too easy before NMD85 and I am being generous so yeah there is nothing to test your build before that.

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