Skills that need buff / Refinement

Steel Grasp: Needs to fix the recoil frames when you can’t attack, as noticed by multiple people. Also, please make it use a weapon to unlock more Walking Arsenal options!

Thick Skin + Defensive Stance Passives: As of now, there is no incentive to put more than 1 point into Thick skin, or any points on Defensive Stance. IMO, remove Thick Skin entirely, buff Defensive Stance to 3/6/9% DR and connect it to Counteroffensive.

Battle Fervor: Subpar, never picked. Aggressive Resistance and Prolific Fury are much better! IMO, change to +% move speed while berserking or +% Berserking duration.

Swiftness / Quick Impulses: Swiftness is useful, but I only allocate points that really don’t have a place to go. Quick impulses are useless because unstoppable exist. IMO, +% all resists could be a more usefull stat here.

Endless Fury: Subpar Basic skill passive on a Core skill block… there are so many better options to replace this with… % cost reduction for Core skills, +% luck hit to all Core skills, seriously anything is better than the actual one.

That’s from the top of my head.

You are thinking too far ahead. Those skills does have a time and place for them. Unless you have gather enough legendary aspects, those skills are still useful. Aspect can replace them. As well as those skills can also replace aspects. People just want to pump more points into “moar damage” instead.

I agree things need a rework, but 2 of my favorite skills are ones you say to get rid of. Steel Grasp is super useful, and thick skin is a passive I don’t think I have ever made a build without maxing.

Steel Grasp is useful for sure, but needs refinement. Thick skin does not compare to the other defensive passives, it is a 1 pointer 99% of the time.

I think pretty much every cool down is too long and should be reduced.

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