Skills and Crowd Controlled effects and damage should be remade

Rogue needs something thats apply posion damage outside the Poison Imbuement skill or the every 3rd puncture cast, because when you use for example “Rapid Fire” skill, it dosent apply the posion damage on them and the Paragon Glyph “Tracker” gets kind of useless, when it does damage TO poisoned targets, as an mage, you have hydra or the basic skill that applys the burning effect for example, also when you use rapid fire, you should be able to instantaneously change direction where the arrows fly, mobs moves right? When you fire off “Rapid Fire” its locked until it cast again, also when you use “Rapid Fire” you should be able to instantaneously cancel the cast when you want to “Basic Attack with Puncture” so you can apply that poison effect on them, there are far to many Glyphs with “Damage TO Crowd Controlled effects” or affected by trap skill, far to many glypsh to level, its just to much, but hey, regular mobs and elites gets deleted from the screen in 1 hit, when you have all the effects, also, to much stuns from the mobs, its a stun fiesta, i pay to play, not to wait until stun wares off, you take to much damage after lvl 40 instances with rogue, please consider this and fix and tweak the rogue more, its a fun class to play, but after i made an sorcerer the rogue when from pro to slow and to much garbonzo, also Rogue is ONLY Luck Based character, in the end, the only thing that matters is the poison pool witch is luck based, you need to proc the pool or you cant do a shi* on Lilith,

Also to few skills to play around with, mage have 4 basic skills that you can tweak around with, chain lighting, fire balls, alot more, in my opinion its a very poor designed class, also barrage skill. it looks like you have drinked to much vodka when you fire it, the arrows fly all around, to many useless skills in my opinion

Also to many imbuable skills, where you can only cast it twice per 12 seconds, common…, either do something like enchaments like mage have or more action bars or something, serious… also imbued or imbueable damage type, wow, its a joke to be honest

Also, please add an function on the map, where it shows where you have been, for example for hell tides, you activate by pushing a button or click on a button to activate it, just like when you click on a quest, it shows where to run,

Also if you want to make the game better and have more bugs reported by players witch gives You the ability to refine it, add a button besides the skills bar, with the function to "Report a bug, and it should have the EXACT location on where you are on the map, so you can quick go in and check it, read whats wrong and try to correct the issue

Also the posion damge, the mob is finished, you have done the posion on it, it to slow when the hp goes down, do something like with the mages [Aspect of Engulfing Flames] it goes down to slow

Also, the “Poison Pool” should spawn where you stand, not where the mob/boss are hitted, because when you shoot arrows or punchure the pools are spawned at mob/boss location

Some valid points here, poison pool spawns where the mob was hit is something I’m not a fan of either. Unlike the Grenade aspect, if you are ranged, every 100 energy has you poop out grenades at your feet instead of where the mobs are. Make them all spawn either where your char is standing or where the mob is hit!

Um… poison trap?

I use all 3 imbues, they have an 8 second cd and by spamming puncture theh all lose 2 seconds every second or so because of how much attack speed i run. Not to mention using one causes the others to get .5 seconds off the other 2 (infusion glyph i think). I honestly never shoot an unimbued barrage.