I originally dismissed people’s complaints about there not being an “Ultimate” exclusive hotkey…but after playing all 5 classes, I’ve come to the conclusion, that there are in fact, not enough skill slots for this game. This game suffers from the fact that it’s trying to handle skills the way Diablo 3 did, but also handle them similar to Diablo 2…and what that leads to is many class builds that require 7 or 8 skills with only 6 available slots. This is exacerbated by the fact that having extra abilities just from +skill affixes on items REALLY incentivizes using more abilities for more build diversity.
Personally, I’d change the design one of two ways. The first option is a dedicated Ultimate skill slot, as well as changing the movement skills so that they replace the spacebar dash, and just give them 2 charges so that you don’t lose the secondary movement capacity. (Teleport, Leap, etc.)
The alternative…Do what Lost Ark did and provide a full 8 skill + Ultimate layout.
Q, W ,E ,R, A, S, D, F + Z.
I also think there are a few specific issues with specific skills, but the biggest problem with the skill system is that there aren’t enough skill slots to use skills.
My Necromancer is currently using Decompose, Blood Surge, Corpse Tendrils, Corpse Explosion, Summon Skeletons. I literally can’t use Army of the Dead or Summon Golem because there aren’t enough spell slots. Golem isn’t good enough to use on it’s own without Skeletons. Corpse Tendril and Corpse Explosion synergize too well to not use both together. Basic + Core skill are pretty much mandatory.
I have a similar issue with the other 4 classes where I’m just not using Ultimate abilities because there’s not enough skill slots.
My understanding is that Blizzard wanted to return power to the characters and their skills, and have them rely less on items…but the current skill setup is SEVERELY limiting.