Send out a burst that extends from the player-character,
removing crowd-control effects and healing other players.
Also, damages close enemies.
Can be upgraded into:
1: Create an area-of-effect, that pulses healing for 7 ticks. Players standing inside the area are immune.
2: (passive) burst every (? seconds). this burst heals other players and damages enemies.
(active) increase (archetype-gimmick/stat) for (? seconds)