Okay, I’m fine with one shots IDC. I would rather they not be in the game but okay whatever. can we at least have a chance to hit the dodge button when an effect emerges? while playing against the boss who uses the same character model who revives the fallen (don’t know his name. doesn’t matter) he spawns a gray circle thing, and it erupts after 0.00000000001 seconds. We all wanted the game to be harder and I love that its difficult but come on. I have max life on all gear and most of it is GA and I still get one shot by impossible top dodge mechanics. increased the life of bosses, awesome job! but can you please tone down the damage??? it’s ridiculous. I can make it to the boss with 12 minutes to spare but I can’t complete the pit because I can’t get hit once. I have with all possible DR I can get in the game including shako and a 3.5 second CD on shimmering teleport. I recall watching an interview where someone on the dev team said that his team members play this game a few hours a day or week. I just don’t understand how something like this makes it into the game. Also, I’ve heard so many people talking about this problem, yet it’s still not fixed. No, im not a game developer. No, I don’t study “impossible problems” or whatever they are called (which sounds like a complete cop out BTW) just open the code and add “(-30%)”. Look, I know I come off as angry but it’s just frustrating knowing that such an easy solution takes so long to implement.
I feel yah and experiencing the same thing. I am going to hold off complete judgement for now but its frustrating. My mine gripe right now is when bosses are staggered there is still so much arcade stuff to dodge. Staggered bosses should have their attacks stop or what is the point here?
The Spiritcaller of frost guy? He sucks if your melee and he really sucks when you get a bad combo with the shadow bosses. That and the crossbow guy are my two elast favorite.
What is the one with the 3 red bolts? That gets me alot. I guess git gud is the main response here.
What’s working for me is stepping the pit levels down and focusing on getting my masterworking done. Once I get all items to the next level the bosses that were one shooting me at the higher tiers no longer do so.
is your enter key broken
To add to this topic - You don’t need to add depuffs and all that nonsense. I already have a limited number of potions. If I can’t kill the boss before running out of potions, oh well, too bad. maybe I should look for potion capacity gear. Just lower the damage. This will add a sense of conservation of potions. I won’t use one unless I really need to. Instead of using them when I take 10 damage because that 10 damage might be the difference between life and death. It just seems like no one is actually playing the game.