I don’t think the topic in the title is being discussed enough and in depth, so here it is.
I’ll start by saying I’m enjoying the game very much and I appreciate the effort it takes to making the items, skills, gems, overall class damage, aspects and everything balanced and fun.
This is a huge task that I believe could never have been finished before release, only estimated. By now Blizzard must have a lot more data to work with and hopefully we can add our individual experiences here.
I am still far from reaching end game, so I cannot speak for balance including legendary affixes, nor in the higher levels. I hope skill balance takes mainly the base skill into consideration, with synergies, but not including aspects and legendary effects.
I enjoy testing and playing different builds, so it hurts my fun that there are several weak skills I cannot use effectively. It makes the game less diverse and more repetitive.
Sorcerer:
- Fire Bolt - 8 seconds is too long to do its total 50% damage, not enough to compensate the lack of direct damage. While the burning effect is useful for synergy, it feels weak and unimpactful compared to any other of the basic skills.
Suggestion: reduce the burning time to 6s, maintaining the damage, increase the direct damage to 15%. - Frozen Orb - Also feels weak and unresponsive, considering the high mana cost. As it is, Ice shards is a far better option in any real scenario, since it can ricochet, it costs less and does a lot more damage.
Suggestion: increase explosion damage and chill and make it explode where the mouse indicates. - Charged Bolts - I don’t understand why a spell with random pathing and low range causes less overall damage than Chain Lightning, which has long range and is more reliable. Charged bolts, being such close range, should have its damage increased.
- Ice Blades - It used to have some utility reducing cooldowns. After being nerfed, it now does negligible damage and is not worth the skill slot for the other effects.
Suggestion: greatly increase its damage or add some bonus effects to justify its use. - Ball Lightning - Needs a major buff. It costs half the mana pool and a mastery level skill to do less than most core skills do.
Druid:
- Wind Shear - its animation takes too long to fire.
- Landslide - even though it deals decent damage, it feels awkward to use, since the positions of the pillars cannot be controled. The aoe area is small, so it usually hits 2 enemies only and when they are moving, it appears only half the damage is applied. I felt it to be the wors druid core skill.
Suggestion: lock it on the target so it always deals full damage, even when the target is moving; increase the area of effect to make it worth the cost.
Edit:
Overall, I dislike skills with low chance effects, as they can’t be relied upon.
E.g. spending a skill point for a 8% chance to immobilize (Lightning Storm) or 10% chance to apply vulnerability (Tornado). It’s a point usually best spent elsewhere.
This is all I have for now.
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