Anyone know what the skeleton base stats are for each skeleton type or have a site I can look it up on? I’m trying to determine a few things. Firstly which is the most tanky front line skeli and which is the best mage type skeli.
From what I can gather in game. I’m getting mixed feelings about somethings. For example.
Skirmishers do 30% more damage but starts with 15% less life. However, that can be countered by putting points into warrior mastery enhancing that to +30% life and +45% damage (on skirmishers after you take away their passive -15% life) so you can get skrims with +30% life, more passive damage, mastery and also option for 1 additional skeli. On paper this sounds like the best option.
Defenders look tough and have a shield. They also start with 15% more life but no bonus to damage. With mastery, getting the standard +45% to life and attack but no additional skeli.
Reapers do increased heavy damage every 10 seconds, with mastery +45% attack and life.
At the end of the day what really seems to matter is their base stats… what is the base stats of a Defender vs a Skrmisher for example? Aside from the passives it mentions, does Defenders start with a larger health pool? Or more armor?, % for block change? Damage reduction??? What makes them a “defender” other then having a visual shield… It just says in the description that they are “durable”… durable compared to what? Whats the ACTUAL stats compared to other skelis? What makes them more durable then the others!!! (outside the passive 15% hp difference)
The list goes on. We players are not dumb and can do basic math, we want more involved stats on things like skelis and gear. Its hard to make a choice between a skrim and defenders if we dont actually have the base stats to compare things. Defenders SOUND like they would be better at tanking but with skirms getting +1 and mastery… it sounds like they can tank also and do more damage…
I’ve tried both and while I’m only 30 on my nerco. I havnt really seen a difference in defenders taking less damage then skirms. If anything it seems my skirms last just a long and do more damage then defenders…
Anyways long story short. Add base stats for skelis into the game and in the meantime anyone happen to know which are the best for the roles described above?
P.S.
Another reason for base stats. Like what does more damage the default mages or the cold ones? Do they only just add cold damage to their existing attacks or do they perform worse in terms of damage to make up for having cold?!?!?!? GIVE US THE INFO.