Skeleton Base Stats?

Anyone know what the skeleton base stats are for each skeleton type or have a site I can look it up on? I’m trying to determine a few things. Firstly which is the most tanky front line skeli and which is the best mage type skeli.

From what I can gather in game. I’m getting mixed feelings about somethings. For example.

Skirmishers do 30% more damage but starts with 15% less life. However, that can be countered by putting points into warrior mastery enhancing that to +30% life and +45% damage (on skirmishers after you take away their passive -15% life) so you can get skrims with +30% life, more passive damage, mastery and also option for 1 additional skeli. On paper this sounds like the best option.

Defenders look tough and have a shield. They also start with 15% more life but no bonus to damage. With mastery, getting the standard +45% to life and attack but no additional skeli.

Reapers do increased heavy damage every 10 seconds, with mastery +45% attack and life.

At the end of the day what really seems to matter is their base stats… what is the base stats of a Defender vs a Skrmisher for example? Aside from the passives it mentions, does Defenders start with a larger health pool? Or more armor?, % for block change? Damage reduction??? What makes them a “defender” other then having a visual shield… It just says in the description that they are “durable”… durable compared to what? Whats the ACTUAL stats compared to other skelis? What makes them more durable then the others!!! (outside the passive 15% hp difference)

The list goes on. We players are not dumb and can do basic math, we want more involved stats on things like skelis and gear. Its hard to make a choice between a skrim and defenders if we dont actually have the base stats to compare things. Defenders SOUND like they would be better at tanking but with skirms getting +1 and mastery… it sounds like they can tank also and do more damage…

I’ve tried both and while I’m only 30 on my nerco. I havnt really seen a difference in defenders taking less damage then skirms. If anything it seems my skirms last just a long and do more damage then defenders…

Anyways long story short. Add base stats for skelis into the game and in the meantime anyone happen to know which are the best for the roles described above?

P.S.
Another reason for base stats. Like what does more damage the default mages or the cold ones? Do they only just add cold damage to their existing attacks or do they perform worse in terms of damage to make up for having cold?!?!?!? GIVE US THE INFO.

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The minions are sooooo bad it seems. Even investing in them they die rather quickly and put out pathetic DPS. Have had better success sacrificing them in the book for bonuses to solo play.

I mean sure I know they got nerfed during Server Slam but they must have gotten a small buffed or something. Not as strong as before but I’m not really having any issues using them right now. Using Defenders and Cold Mages with Decrepify. Seems to be a good combo so far.

But in either case… I still want to know the actual base stats of things in the game. Its very basic and should already be in the game…

Are you on world tier 3 yet? Just curious because im definitely down to try whatever you are doing if its working on World Tier 3

The Skirmishers damage increase isn’t really a selling point- it isn’t influential or noticeable. The benefit is the “every time you crit, your skirmishers crit for 50%(x)”. The problem is that it’s “only every 3 seconds” and reaper corpse (resource) generation is too useful and meta, for most builds anyway.

The defender’s damage prevention of 1 incoming attack every 6 seconds is a joke when they’re surrounded by dozen/s of enemies. It’s totally worthless and 6 seconds is an eternity in an ARPG. That 5 second delay for the skeletal priest healing is bad enough as we all know- you need to basically rotate that heal every few spellcasts to hope to keep 75% of your existing pets alive.

Reaper corpse generation is basically a requirement for most builds. Yes, if you’re shadow (which is in fact very weak compared to regular corpse explopsion), you can proc a lot of corpses with all your rolling dots… but you also need corpses to start rolling dots in the first place and stacking 5x pools is how you optimize damage output.

Bottom line, reapers are too meta and don’t really leave a lot of room for playing around with other skeleton options without gimping yourself.