Skeleton animation 1 fps?

Skeletons upon entering town moved around like they were animating 1 fps. Rest of the game was fine. 1 skeleton fixed itself, other 4 stayed choppy till i d/c’d a bit later. Finally made it back through the que… to hit another que, to hit another que to hit another que… this is fun.

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Yeah, I’m not sure if this is the appropriate forum for this or if we should start a thread in one of the general forums, but the skeletal warrior animations in town are shockingly bad for an AAA game. They don’t even really walk – they kind of teleport around every quarter of a second, at it looks like a slide show. They look fine out in the world, though.

I’d almost rather they just auto despawn when you enter a town and then auto respawn when you leave town.

Edit: they’re now teleporting around outside of town too.

Happens in town sometimes after cutscenes. What worked for me was clicking Shift C and changing the skeletons in any way so they despawn. Then you can just resummon them again and they are fine. Annoying but this was a fast workaround.

I know you are talking about necro skeletons, but this also happens to skeleton mobs out in the open world sometimes. Most commonly the weaker one-handed melee skeletons. Something seems to be affecting this entire group’s (skeletons) animations.

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