Since barb can wear 4 weapons and get stats/perks from, why cant other classes like the rogue that gets 3 also?

sorc, necro, druid can only wear 2 weapons, but rogue can use 3, while barb uses 4… the power difference in using 4 weapon perks is why barb is top tier.

let sorc use 2handed staffs and main/off, necro use sword(wand)/shield(offhand) and 2handers, let druid do the same. missing out on 1 more weapon perk is critical to balance.

yes barb should still have 4 weapon perks 1 more then the other classes, but that being a class defining skill/perk otherwise we fall into the “all classes do everything” and then the game fails to have individuality

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Necros can barely carry around a great sword and you expect them to be lugging around 2-3 additional weapons? Have you seen their scrawny bodies? They can barely lift a fork to feed themselves.

Sorcs are to prim and proper to be carrying around gaudy looking tools attached all around their bodies. They have far too much pride for that.

Druids are one with nature and don’t require a lot of material things to be able to fight efficiently. What good would carrying around more weapons do except get in the way?

Barb and rogue make sense. Barb is equipped to handle any situation with brute force and what better way to do that but with multiple weapons. Rogues are sneaky and agile, they need to be able to assassinate their targets from up close and far away. So they need melee weapons as well as a ranged weapon.

All jokes/lore aside developers have stated the other classes make up for it with their paragon boards among other various advantages.

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The idea is that it is balanced between the abilities and power of the class’s uniques/aspects and legendary nodes. Imagine how much weaker than the other classes barb would be if It only used 2.

It’s only HoTA barb that’s top tier right now. Imagine how extra broken BL sorc would be if they had 2 more weapon slots.

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Still waiting on a paragon board that makes minions viable :rofl:

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It isn’t inherently better because of the 4 stack or else Barb would have been the best class from day one which it obviously hasn’t been. Arguably, it was bottom in s1 (s0 not sure where it stood tbh).

Hell even in Season 2 it wasn’t until AoZ that Barb even became the “top dog.” Every class in the history of D4 will have a turn as “top dog” I am certain.

Sorc, necro and druid should have slot for legendary affix that is normal if you are using 2handed or doubled if you use one handed +offhand.

So they wont get stats from weapon like rogue/barb but number of affixes remains more balanced.

Anyway the entire legendary affix system should be extra UI that is tied to item slot and has to replace one affix on an item to be active. Yellow items now have 5 affixes. Also works on unique but consumes 2 affixes if you want it active.

considering druids are top on aoz t25 solo clear by more than 2mins do they need more weapons?

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According to cry babies…nerf would be most appropriate

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yes very similar to the cry babies that whine about hota and bl.

The Sorcerer/ess should just get the ability to build a staff out of Aspects, kind of like the people who make them out of beer cans at music festivals.

The Druid should be able to forage for new aspects like digging into the dirt or checking nearby bushes while adventuring.

Rogue should be able to get their gold teeth imbued with magic, it’s only fair ~ please add a “Grillz” slot to their inventory.

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This dumbest complaint I have heard yet about barbarian. Here is why you are wrong:

  1. Barbarian arsenal system is like all other classes special system and is balanced as such.
  2. A Barb is very gear/legendary affix dependent versus other classes. Probably due to having 2 more legendary powers more than other classes.
  3. All Barb legendary affixes are watered down so you need to take multiple affixes to effect 1 skill.
  4. A Rogue can click on the skill tree blindfolded and come out with a viable spec that isn’t very gear dependent. A Necro and Sorc are easy and fast to level up. Druids have similar issues to the Barb. Slow to level up, but when you get the right gear after level 50, your damage output starts to ramp up.
  5. HotA is top tier because all OVERPOWER builds are top tier. That is it. Once Overpower gets nerfed, so too will HotA and Ball Lightning Sorcs passively.

If you want more legendary powers on your class, just be prepared for your legendary powers to get watered down too. Rogues are the last class to complain about any other class being OP when they have several Tier S and Tier A builds. Barbs have only 2-3 decent builds and that is it.

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All classes should have the same number of items for Aspects and stats. Period. It’s just another piece of terrible design by the devs.

The problem is not that these different slot amounts exist. The main Problem is that the d4 devs make it so much harder for them to balance their game, cause of it.

Remember WoW had Librams/Totems for 2 classes. This was always a hot topic back in the day. At one point Blizzard scrapped that idea, since it make the game a lot easier to balance, w/o them.

And now we have the same Problem again with these slots, artificial imbalance, thats very hard to balance right, be it either too weak or too strong.
Sorc has it too in a minor way, and its agruable the weakest of these Systems in a lot of cases, since a lot of enchants are plain bad. Compare this to barbs who gets 2 extra 2hand aspect slots, that are much more valuable then the enchant slots, since it gives stats too.
And too balance all that to be on an almost equal footing is probably very difficult for the d4 devs, when they cant even balance their base game right.

Thats why on my opinion these extra slots need to go, but not cause i dont like em. Cause the Balance with these newbie devs suffers too much, if they keep em.

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barb has always had many builds A tier or S tier since day 1

the 2 handed weapon stats alone is unbalanced vs other classes, not as much as what they do, but as they have 2000 str vs sorc who can scrap together 1600 int… because they wear 2 -2handers … its unfair by miles

The hardest hitting class in the game that also has the most build diversity only gets 2 slots and some of those builds use only a 2H weapon or even a 2H unique weapon. Druid is as powerful and possibly even more powerful than Barbarian with half the weapon slots.

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As has Druid and to a lesser degree Rogue as most of the Rogues builds over time all centered on one skill.

Necro and Sorc have been probably the most pigeonholed for top builds of all the classes. Necro partially because their class system is a bit broken. Sorc has been getting better and better so I’m less concerned about them long-term tbh. All lightning builds were nearly equal in NMD and Uber Lilith clear times prior to AoZ and Blizzard was just a step behind CL, CB, and BL builds. Fire… well… ehhh

I am not a content creator by far. But this has to be addressed. So, I made a video exactly about this yesterday, but did not have time to edit and upload it. I will do it later today and I will link this topic to it as well.

I fully agree and I made exactly the same point!

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Oh yeah, Sorc paragon board and glyphs (Exploit glyph not vulning, anyone) are famous for being OP and making up for not carrying an additional weapon and losing our 3rd enhancement slot… :wink:

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I don’t believe in the arcane magics, so I’m going to say, glad it’s working out for you. :grinning:

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exactly, soon as vampire power to vuln everything on hit is poof with season 2 ends, sorc going to be Hurting big again

the main builds are using 7 boards because nothing is good by the darn glyphs, that missing a 3rd enchant slot also limits the build/combo synergy’s

they can say druid is OP but i played druid, and they arnt, druid are hurting alot also, some builds are OP but many are missing power/stats

and i dont understand rogue, i cant get past NM 70s, map clear is GREAT, but boss killing is a huge struggle for any of the rogue builds. and very limiting on the unique items that they have most that dont even work for viable builds