It’s clear that the Spiritborn is currently underperforming compared to other classes. A simple and effective solution to improve the class across all stages of progression would be to have the secondary Spirit Hall choice apply its tag to all skills, similar to how Harmony of Ebywaka currently functions.
This change would immediately open up a wide range of new and exciting buildcrafting options, adding much-needed depth and flexibility to the class. It would also allow Spiritborn to benefit from more Spirit-specific multipliers, effectively providing a damage boost to all builds without disrupting overall class balance.
Recommended Changes to Specific Uniques
• Harmony of Ebywaka (Helmet Slot)
Harmony already provides the effect of applying both Spirit Hall tags to your skills, but this essentially makes it mandatory for optimal buildcrafting. That limits player freedom in the helmet slot, forcing you to forgo other mythic uniques or powerful aspects.
Even without this effect, Harmony would still be a strong option thanks to the up to 90% skill damage bonus it provides. If the dual-tag functionality is made baseline for all Spiritborn, Harmony could receive a small (~5%) skill damage boost to maintain its strength as a unique that rewards tag diversity.
• Loyalty’s Mantle
This helmet already struggles to find a solid place in the meta. To improve its viability, I recommend either:
• Increasing the potency bonus it provides for matching primary and secondary Spirit Halls
or
• Adding bonus skill ranks to skills and/or passives that match both Spirit Hall tags (on top of its current effects)
These changes would give Loyalty’s Mantle a clearer identity and make it a more competitive choice for advanced builds.
1 Like
honestly I do not like all these generic stuff, I would like to have build defining unique such as unique gloves for crushing hands , a unique rings for rake. These are just examples
gloves
+4 to Crushing Hands
Lucky Hit: 47% chance to make vulnerable
+19% attack Speed
+4 maximum resolve stacks
Uniq Aspect: Crushing Hands is now also a focus skill and guaranteed to overpower every 5 seconds.
ring
+4 to rake
+559 Thorns
+4 max ferocity
+2 to Vehmence
Unique aspect: Critical strike witk rake increases your primariry hall affect 20% upto %200 and seconday hall affect %10 upto 100%
I do not like this kepeleke, sepazontec which covers all basic or core skills. Or unique rings like “Peacemonger’s signet” or “Ring of Midday Hunt” that nobody uses. When I find any specific unique I should want to switch that build immediately. It should create excitement. New unique item on Necromancer (the Hand of Naz) for Season 9 is super good example for minion build. Basically you sacrifice your other type of minions and you rely on skeletel mages. It changes how you play the build. I think that is a dream unique. I wish Spiritborn has the same.
I also feel like the they need buff primary and seconday hall affects. Next season Spiritborn probably the best class according to PTR updates but lets what changes they are going to do.
I think one of the other issues with spiritborn is that they have one less overall aspects available to them (or at least that how i usually feel about builds) due to only being able to use 2 handers and most of the uniques are weapons that are generally outclasses by just a normal weapon aspect/tempers.
On top of this for most build you have at least 1 aspect (unyielding hits) that you are almost forced to take as how good it is. So now your forced to lose another slot or play suboptimal + you have to figure out how to fit gorilla stuff into every build. Not every build needs it but more often then not you run it.
I would say if your going to do aspects like unyielding hits do one for each spirit hall
super simple example, gorilla still armour, jag = fire res over cap, eagle lighting and centipede poison and i would make it so only one could be used at a time (this would also make getting single resistance tempers more interesting potentially). Tho i would honestly more prefer just feeling decently strong with out being forced to use the same aspects time in and time out.
i really like the spiritborn class overall it just feels like it needs a bit of a baseline buff, or someway that your not using 2-3 super good aspects as a crutch.
hopefully when they revisit/rework the skill tree stuff in the next expansion that could help with things, move some power to the character so not EVERYTHING is defined by items/aspects.