Significant lighting bug in early campaign cutscene

Not sure if this is new, but the fireplace no longer being a light source in the opening hut where you talk to the quest giver (with the npcs and vendor) causes a problem on the returning cutscene.

During the celebration cutscene, the player spotlight is removed, and on my machine, the entire scene is almost black. In the past, the combination of lights in the room was fine. Only the candles light the scene, but there is not enough light and the people are basically black silhouettes.

Interestingly, further in the cutscene, as soon as you transition into the butchers hut, the player spotlight is restored, restoring visibility, but it doesn’t look the best. Then, as you get to the end of the room, there seems to be a light coming from underground, where the god rays are blurring sight of everything in the scene.

As soon as combat restarts once the cutscene is over, everything is as expected, including the interior lighting of the butcher hut.

Please fix.