Sick of Playing "Don't Touch the Lava" (Pit Bosses)

The stagger thing is truly frustrating. The shadow mechanics should be stopped when the boss is staggered, this is how other bosses like Elias worked. Don’t see why the pit bosses’ shadow accomplices need to circumvent this.

I fall in the unpopular camp of the content scaling to the point where it’s not doable. I like to see how far the most extreme people are able to push it instead of everyone being mad at the binary “can/can’t” be fully completed and then somehow feeling completely invalidated if they can’t.

It’s like a time trial, you’re supposed to measure against yourself, not the sweatiest streamer.

Exactly. Thought the tormented sub bosses was a good idea. Because running the sub bosses is unrewarding and boring.
But that is not what they did. Sub bosses 5 times as difficult as duriel/andariel yet do not drop ANYTHING else. Just 6 times more of the crap you vendor. About the only benefit is if you have a unique reliant build like frost orb or something.
And tormented versions of duri/andy should have a whole lot better uber drop rate. Ubers not even really uber anymore anyway.
So what has happened is most of us sitting there with 15+ stacks of living steel and other mats with 0 incentive to run the stuff.

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This is funny, you even uninstalled just to reinstall. This community is in desparate need of rational adults.

Quite easily, we use unstoppable skills, use evade (step through the mob basically) and lots of run speed and of course I play on a pit level that does not insta kill me if I make a small mistake to spam some heals.

Melee has always been unbalanced in these game. Range can run around like headless chicken, melee doesn’t have that luxury.

id wish people would mention the pit tiers they are clearing.

https://maxroll.gg/d4/events/s4-pit-ladder

lol, you arent serious. barbarians have been literally the top class for the last two season. (+sorc in s2)

ironically sorc is literally the tankiest class right now thanks to flameshield

you can have 100% up time on flameshield, this makes you 100% invulnerable lol

the problem is doing enough damage to kill them before you run out of time

last 5 seasons.

even during season of balls they were still better than ball lightning by a hair lol

And this seems to be the concept ppl are :sob::sob::sob::sob:

Maybe if we didn’t have to eat up 3 skills slots with both shields + teleport for EVERY build, we could slot gasp 2 different skills to specialize in AOE vs single target.

Apparently that takes too much work and imagination.

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play the invulnerable sorc, or actually try getting good.

by far the most fun is helltide reborn. yet the most important stuff is locked behind these bs boss fights.

i like the idea that unlike previously where we upgraded our gear almost automatically by mashing the button, now the mats are hard to come by and we need to put efforts towards it, making each upgrade precious.

but man, using these bs one-shot mechanics as a hurdle? maybe i’ll be fine by fighting multiple bosses, but i can’t even fight these echos and the main boss summons EVERY OTHER ATTACK. i don’t really think it’s fair.

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It’s a PoE mechanic. Nothing new and nothing creative.

I presume, you are talking about HOTA Barb from last 3 seasons? :smile:

Another person with poor reading comprehension argueing about something I didn’t say. Read what I said and try again.

Heres a hint: Barbarian has nothing to do with my point.

be more precise with what you are saying then. barbarians are a melee class.

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My point is painfully obvious to anyone with a first grade reading comprehension level.

I like that some Pit bosses + summoned echo bosses fill all the arena with ground effects that player need to dodge…

Far too many modern boss fights revolve around “don’t stand in circles.”
It’s old, dull and overused.

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Like Sorcs are melee???