Hello,
First let me say that the Changes for the druid have been in the right direction and i been enjoying playing this season. however that being said i have some concerns over shred druid build (my Favorite Build to play). i was exited to see the changes to mad wolf’s glee and Waxing Gibbous.
Now after testing and playing with +4 master worked gear, i would like to start with the mad wolf’s glee. i think the changes here are Great, between the changes to Lupine Ferocity talent rework and the Affix to chest it has been preforms very well.
The Waxing Gibbous on the other hand, while the changes here seem really good I think it might be Bugged or the scaling of shred drops off significantly after +14, for example with Waxing Gibbous on with +4 to master working and a +3 to shred affix my shred’s 3rd attack is doing 114,443 - 139,875 [372%] damage, lets compare that to +0 master working legendary sword my shred’s 3rd attack is doing 106,310 - 129,935 [329%] (Stats on sword are + to willpower, Max Life and Crit strike damage). now lets talk about the other Affix on it + to Toxic Claws, this seems to be useless because the talent itself is not very good since its calculated off of base damage so even if i do a 10,000,000 damage hit it Ticks for about 10K a tick for 4 seconds with a +4 to toxic Claws. at the end i went with a +0 2H polearm that has low end stats of willpower, Max life, crit strike damage that gave me a massive Boots to the shred damage to give you an idea my Shred’s 3rd attack Damage went from 114,443 - 139,875 [372%] (with the +4 Master working) to 130,117 - 159,032 [329%].
Aside from those two Uniques, there aren’t many other options to play with except for Mythic ones like Ring of Starless Skies or Harlequin Crest, etc… Now there is the Hunter’s Zenith but thats only good for Trash mobs and is not the greatest for Bossing. I’d like to try Tempest Roar, but to do that, I need to use Dire Wolf’s Aspect. That’s only good if paired with Aspect of the Rampaging Werebeast, but this playstyle is far worse than the Werebear/Werewolf Quickshift build that provides a massive damage boost and damage reduction from Iron Fur/Heightened Senses and sometimes Ursine Strength. I would like to use the new Unique Crown of Lucion but the issue with that the Coast is was too high to keep the Buff up (4 seconds) and if we Pair it with the Dire Wolf’s Aspect then i am locked to only werewolfs abilities (because no Tempest Roar) and that’s just a terrible play style from defensive standpoint.
This Brings me to my Whish list, things i would like to see changed.
- Waxing Gibbous, again not sure if the +Shred scaling on this is maybe bugged?(Please look at that). I would like to see Change the Affix from Toxic Claw’s to Envenom Or Fix Toxic Claw’s Talent to scale more with damage rather than just base damage.
- Dire Wolf’s Aspect, here i would like to see the aspect changed to were its keeps the damage from the base talent and replace that with the movement speed (i think we have good amount of movement speed between all the + Digitgrade Gait and raw movement speed that is found through utility. Or maybe Change the Grizzly rage Talent and make it a hybrid talent used by both Werewolfs and Werebears (no one plays Lacerate anyway).
- Aspect of the Blurred Beast, this one is just a bit complicated because it is not consistent, we have to play hopscotch in order for us to get a consistent value out of it. Maybe rework to were we dont have to Dash to use it? or rework how dashing works (maybe close the distant by more than half way)? or shoot make it work with Lacerate since the Description says “quickly Dash 10 times” this would maybe make the talent somewhat viable… testing would need to made.
- Tempest Roar, here i would say make it were you add a tag to werewolf ability’s and make them Nature/storm so we can take advantage of more Aspects and Talent like Defiance/Natural Disaster/Resonance.
Lastly i would like to talk about Tempering recipes.
There seems to be a lack of Good Weapon Tempering for Shred or werewolf/werebear in general, compared to the recipes that earth/storm or even other classes get with the chance to abilities to cast twice (basically Double damage with master working).
Not to mention the Offensive Tempering recipes for werewolf having SIX yes SIX different ones in one manual and other Manuals having an average of 5 and some have 4. i was hoping that most manuals would be reduced to only Three for a more quality of life chooses.
This is What i can think of as of right now, I sincerely hope you guys take this feedback because i really want to enjoy playing this class/spec again.