Shapeshift diversity thoughts

I just thinking that to diversify shapeshifting builds we are missing the ability to change shred and rabies to nature magic, much like ursine horror and trampled earth doing to pulv and trample. I think stormclaw aspect could be nice modifier to make shred mature magic. For rabies it’s a little more complicated, and needs a lot of rework but the idea is to make a poison third major nature magic in a skill tree with earth and storm. Could be nice to start with just marking poison skills as a nature magic.

blurred beast also could be good for turning shred into nature magic and it needs some stacking damage on it to combine with rabies

I would like to see Rabies to get some love. It would be nice if companion and poison were more than just supplemental damage. For Rabies I would like to see its direct damage nerfed quite a bit so that npc’s don’t die when you bite them and it has enough time to spread and for it to get a significant damage increase. Also it would be nice if we got some aspects/unique items for poison perhaps one that boosts the damage but autocasts rabies whenever the werewolf applies poison to the enemy whether or not its from crits or from the companion skill.

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