Shader Compilation Stuttering

Everytime I update my graphics card driver or clean shader cache folder the game begin to stutter briefly due to shader compilation just like some other DirectX 12 games on PC. It does happen even in the class selection screen/character list screen, but it’s a bit worse during gameplay. As if having traversal microstutter and VRAM memory leak wasn’t enough, lol…

Is it possible to change the compilation process to pre-compile shaders during loading screens or asynchronously, instead of having annoying stutters due to shaders being compiled at the exact moment they are needed? You know, like Call of Duty does have an option to compile shaders in the menu to avoid stutters during gameplay, or even other games that had this issue but it got fixed like The Callisto Protocol, Horizon Zero Dawn, etc. This would help a lot.

Also, Game World Observer has an article about shader compilation on PC and how this has been plaguing the gaming experience nowadays despite many people owning high end rigs, if someone has interest to know in more details what I’m talking about.

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Guess many peoples don’t even feel like us. I really hate it too, even with a high end machine, everytime update graphics card or clean shader, game gets these stutterings. They really could add some type of pre-compile shader during loading of first loading game. Almost not a single thread talking about it.

Yeah it’s one of the reason i couldn’t enjoy this game as much as I wished and played less eventually. Every driver or game updates those stutters were back.